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Rising Sun.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofMesh face; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetCircleResolution(36); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	int deg_span = 10; 	int radius_span = 3; 	int radius_max = 600; 	int range_min = 150; 	int range_max = radius_max * 1.5; 	for (int deg = 0; deg < 360; deg += deg_span) { 		int index = this->face.getNumVertices(); 		int param_2 = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, range_min, radius_max); 		int param_1 = param_2 * 0.5; 		for (int radius = 60; radius < radius_max; radius += radius_span) { 			vector<glm::vec3> vertices; 			vertices.push_back(glm::vec3(radius * cos((deg - deg_span * 0.5 + 0.5) * DEG_TO_RAD), radius * sin((deg - deg_span * 0.5 + 0.5) * DEG_TO_RAD), 0)); 			vertices.push_back(glm::vec3(radius * cos((deg + deg_span * 0.5 - 0.5) * DEG_TO_RAD), radius * sin((deg + deg_span * 0.5 - 0.5) * DEG_TO_RAD), 0)); 			this->face.addVertices(vertices); 			if (radius < param_1) { 				this->face.addColor(ofColor(39)); 				this->face.addColor(ofColor(39)); 			}else if (radius < param_2) { 				this->face.addColor(ofColor(ofMap(radius, param_1, param_2, 39, 239))); 				this->face.addColor(ofColor(ofMap(radius, param_1, param_2, 39, 239))); 			} 			else { 				this->face.addColor(ofColor(239)); 				this->face.addColor(ofColor(239)); 			} 		} 		for (int i = index + 2; i < this->face.getNumVertices() - 2; i += 2) { 			this->face.addIndex(i + 0); this->face.addIndex(i + 1); this->face.addIndex(i + 3); 			this->face.addIndex(i + 0); this->face.addIndex(i + 3); this->face.addIndex(i + 2); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	ofDrawCircle(glm::vec2(), 59); 	this->face.draw(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |