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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	vector<glm::vec2> rect_location_list; 	vector<vector<float>> rect_param_list; 	vector<ofColor> color_list; 	float rect_size; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_MULTIPLY); 	ofColor color; 	vector<int> hex_list = { 0x2a9d8f, 0xe9c46a, 0xf4a261, 0xe76f51 }; 	for (auto hex : hex_list) { 		color.setHex(hex); 		this->color_list.push_back(color); 	} 	this->rect_size = 10; 	for (float x = 60; x <= ofGetWidth() - 60; x += this->rect_size) { 		for (float y = 60; y <= ofGetHeight() - 60; y += this->rect_size) { 			this->rect_location_list.push_back(glm::vec2(x, y)); 			vector<float> param_list; 			for (int i = 0; i < this->color_list.size(); i++) { param_list.push_back(0); } 			this->rect_param_list.push_back(param_list); 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	for (int i = 0; i < this->color_list.size(); i++) { 		auto noise_location = glm::vec2(ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.015), 0, 1, -60, ofGetWidth() + 60), ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.015), 0, 1, -60, ofGetHeight() + 60)); 		for (int k = 0; k < this->rect_location_list.size(); k++) { 			if (glm::distance(noise_location, this->rect_location_list[k]) < 60) { 				this->rect_param_list[k][i] = this->rect_param_list[k][i] < 100 ? this->rect_param_list[k][i] + 4 : 100; 			} 			else { 				this->rect_param_list[k][i] = this->rect_param_list[k][i] > 0 ? this->rect_param_list[k][i] - 0.5 : 0; 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	for (int i = 0; i < this->rect_location_list.size(); i++) { 		for (int k = 0; k < this->color_list.size(); k++) { 			if (this->rect_param_list[i][k] > 0) { 				ofSetColor(ofColor(this->color_list[k])); 				ofDrawRectangle(this->rect_location_list[i], 10, 10); 			} 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |