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消えては現れる。
Disappear and appear.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void setRingToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float radius, float width, int deg_start, int deg_end, ofColor color); 	ofMesh face, frame; 	vector<int> deg_param_list; 	vector<ofColor> base_color_list, color_list; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 	ofColor color; 	vector<int> hex_list = { 0xef476f, 0xffd166, 0x06d6a0, 0x118ab2, 0x073b4c }; 	for (auto hex : hex_list) { 		color.setHex(hex); 		this->base_color_list.push_back(color); 	} 	for (int i = 0; i < 20; i++) { 		this->deg_param_list.push_back(ofRandom(360)); 		this->color_list.push_back(this->base_color_list[(int)ofRandom(this->base_color_list.size())]); 	} } //-------------------------------------------------------------- void ofApp::update() { 	this->face.clear(); 	this->frame.clear(); 	for (int i = 0; i < this->deg_param_list.size(); i++) { 		int p = (ofGetFrameNum() * 5) % 720; 		if (p == 0) { 			this->deg_param_list[i] = ofRandom(360); 			this->color_list[i] = this->base_color_list[(int)ofRandom(this->base_color_list.size())]; 		} 		int d = this->deg_param_list[i] + p; 		int radius = 15 + i * 15; 		if (d < this->deg_param_list[i] + 360) { 			this->setRingToMesh(this->face, this->frame, glm::vec3(), radius, 15, this->deg_param_list[i], d, this->color_list[i]); 		} 		else { 			this->setRingToMesh(this->face, this->frame, glm::vec3(), radius, 15, d, this->deg_param_list[i] + 720, this->color_list[i]); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	this->face.draw(); 	this->frame.drawWireframe(); } //-------------------------------------------------------------- void ofApp::setRingToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float radius, float width, int deg_start, int deg_end, ofColor color) { 	if (deg_start >= deg_end) {	return;	} 	for (int deg = deg_start; deg <= deg_end; deg += 1) { 		vector<glm::vec3> vertices; 		vertices.push_back(glm::vec3((radius + width * 0.5) * cos(deg * DEG_TO_RAD), (radius + width * 0.5) * sin(deg * DEG_TO_RAD), 0)); 		vertices.push_back(glm::vec3((radius + width * 0.5) * cos((deg + 1) * DEG_TO_RAD), (radius + width * 0.5) * sin((deg + 1) * DEG_TO_RAD), 0)); 		vertices.push_back(glm::vec3((radius - width * 0.5) * cos((deg + 1) * DEG_TO_RAD), (radius - width * 0.5) * sin((deg + 1) * DEG_TO_RAD), 0)); 		vertices.push_back(glm::vec3((radius - width * 0.5) * cos(deg * DEG_TO_RAD), (radius - width * 0.5) * sin(deg * DEG_TO_RAD), 0)); 		for (auto& vertex : vertices) { 			vertex += location; 		} 		auto face_index = face_target.getNumVertices(); 		face_target.addVertices(vertices); 		face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 2); 		face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 3); 		auto frame_index = frame_target.getNumVertices(); 		frame_target.addVertices(vertices); 		frame_target.addIndex(frame_index + 0); frame_target.addIndex(frame_index + 1); 		frame_target.addIndex(frame_index + 2); frame_target.addIndex(frame_index + 3); 		if (deg == deg_start) { frame_target.addIndex(frame_index + 0); frame_target.addIndex(frame_index + 3); } 		if (deg == deg_end) { frame_target.addIndex(frame_index + 1); frame_target.addIndex(frame_index + 2); } 		for (int i = 0; i < vertices.size(); i++) { 			face_target.addColor(color); 			frame_target.addColor(ofColor(239)); 		} 	}	 } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |