[ Video ]
[ About ]
回転する数字。
Numbers to go around.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; vector<ofPath> path_list; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(0.5); ofEnableDepthTest(); ofTrueTypeFont font; font.loadFont("fonts/Kazesawa-Bold.ttf", 28, true, true, true); string word = "01234567890123456789"; for (int i = 0; i < (int)word.size(); i++) { this->path_list.push_back(font.getCharacterAsPoints(word[i], true, false)); } } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 0.5); ofRotateX(ofGetFrameNum() * 0.32); auto noise_param = glm::vec2(ofRandom(1000), ofRandom(1000)); int rotate_x = ofRandom(360); int rotate_y = ofRandom(360); for (auto radius = 150; radius < 300; radius += 8) { ofPushMatrix(); ofRotateX(rotate_x += ofRandom(60, 120)); ofRotateZ(rotate_y += ofRandom(60, 120)); int deg_start = ofRandom(360) + ofGetFrameNum() * 5; for (int deg = deg_start; deg < deg_start + 120; deg += 5) { auto location = glm::vec3(0, 0, -radius); auto rotation_y = glm::rotate(glm::mat4(), (float)(deg * DEG_TO_RAD), glm::vec3(0, 1, 0)); location = glm::vec4(location, 0) * rotation_y; ofPushMatrix(); ofTranslate(location); ofRotateY(180 - deg); ofRotateX(180); int noise_index = ofMap(ofNoise(location.x * 0.008, location.y * 0.008, location.z * 0.008, ofGetFrameNum() * 0.03), 0, 1, 0, path_list.size()); int tmp_size = (2 * radius * PI) / 48; auto outline = path_list[noise_index].getOutline(); deg < deg_start + 90 ? ofSetColor(ofColor(39, ofMap(deg, deg_start, deg_start + 90, 0, 255))) : ofSetColor(39); ofFill(); ofBeginShape(); for (int line_index = 0; line_index < outline.size(); line_index++) { if (line_index != 0) { ofNextContour(true); } auto vertices = outline[line_index].getVertices(); for (int i = 0; i < vertices.size(); i++) { ofVertex((vertices[i] / 28 * tmp_size) + glm::vec2(tmp_size * -0.5, tmp_size * 0.5)); } } ofEndShape(true); deg < deg_start + 90 ? ofSetColor(ofColor(239, ofMap(deg, deg_start, deg_start + 90, 0, 255))) : ofSetColor(239); ofNoFill(); ofBeginShape(); for (int line_index = 0; line_index < outline.size(); line_index++) { if (line_index != 0) { ofNextContour(true); } auto vertices = outline[line_index].getVertices(); for (int i = 0; i < vertices.size(); i++) { ofVertex((vertices[i] / 28 * tmp_size) + glm::vec2(tmp_size * -0.5, tmp_size * 0.5)); } } ofEndShape(true); ofPopMatrix(); } ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |