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変形する図形。
Changing Shapes.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void setShapeToMesh(ofMesh& mesh_target, ofMesh& frame_target, glm::vec3 location, float len, int param_start, int param_end, ofColor face_color, ofColor frame_color); 	glm::vec2 make_point(int len, int param); 	vector<ofMesh> face_list, frame_list; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face_list.clear(); 	this->frame_list.clear(); 	for (int x = -180; x <= 180; x += 360) { 		for (int y = -180; y <= 180; y += 360) { 			float noise_seed_1 = ofRandom(1000); 			float noise_seed_2 = ofRandom(1000); 			for (int i = 0; i < 150; i++) { 				int param_start = ofMap(ofNoise(noise_seed_1, ofGetFrameNum() * 0.003 + i * 0.001), 0, 1, 0, 200); 				int param_end = param_start + ofMap(ofNoise(noise_seed_2, ofGetFrameNum() * 0.003 + i * 0.001), 0, 1, 25, 50); 				ofMesh face, frame; 				frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 				this->setShapeToMesh(face, frame, glm::vec3(x, y, 0), 350, param_start, param_end, ofColor(ofMap(i, 0, 150, 200, 39)), ofColor(ofMap(i, 0, 150, 78, 239))); 				this->face_list.push_back(face); 				this->frame_list.push_back(frame); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	for (int i = 0; i < this->face_list.size(); i++) { 		this->face_list[i].drawFaces(); 		this->frame_list[i].drawWireframe(); 	} } //-------------------------------------------------------------- void ofApp::setShapeToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float len, int param_start, int param_end, ofColor face_color, ofColor frame_color) { 	vector<glm::vec3> vertices; 	vertices.push_back(location + this->make_point(len, param_start)); 	for (int param = param_start; param < param_end; param++) { 		if (param % 25 == 0) { vertices.push_back(location + this->make_point(len, param)); } 	} 	vertices.push_back(location + this->make_point(len, param_end)); 	face_target.addVertices(vertices); 	frame_target.addVertices(vertices); 	face_target.addIndex(0); face_target.addIndex(1); face_target.addIndex(2); 	for (int i = 2; i < face_target.getNumVertices() - 1; i++) { 		face_target.addIndex(0); face_target.addIndex(i); face_target.addIndex(i + 1); 	} 	for (int i = 0; i <frame_target.getNumVertices() - 1; i++) { 		frame_target.addIndex(i); frame_target.addIndex(i + 1); 	} 	frame_target.addIndex(0); frame_target.addIndex(face_target.getNumVertices() - 1);	 	for (int i = 0; i < vertices.size(); i++) { 		face_target.addColor(face_color); 		frame_target.addColor(frame_color); 	} } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { 	param = param % 100; 	if (param < 25) { 		return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); 	} 	else if (param < 50) { 		return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); 	} 	else if (param < 75) { 		return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); 	} 	else { 		return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |