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ノイズの間隔を変化。
Changing interval of noise param.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(300); 	ofRotateZ(ofGetFrameNum() * 0.25); 	float deg_span = 0.1; 	float noise_span = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, 0.001, 0.025); 	for (float radius = 50; radius <= 200; radius += 50) { 		ofMesh face, frame; 		frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 		for (float deg = 0; deg < 360; deg += deg_span) { 			int index = face.getNumVertices() - 2; 			auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 			auto noise_value = ofNoise(glm::vec3(location * noise_span, ofGetFrameNum() * 0.0001)); 			float z = noise_value < 0.45 ? 1 : ofMap(noise_value, 0.45, 1.0, 0, 80); 			face.addVertex(glm::vec3(location, -z)); 			face.addVertex(glm::vec3(location, z)); 			frame.addVertex(glm::vec3(location, -z)); 			frame.addVertex(glm::vec3(location, z)); 			if (index > -1) { 				face.addIndex(index); face.addIndex(index + 1); face.addIndex(index + 3); 				face.addIndex(index); face.addIndex(index + 2); face.addIndex(index + 3); 				frame.addIndex(index); frame.addIndex(index + 2); 				frame.addIndex(index + 1); frame.addIndex(index + 3); 			} 		} 		ofSetColor(39); 		face.draw(); 		ofSetColor(239); 		frame.drawWireframe(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |