[ Video ]
[ About ]
文字の輪郭。
Outline of a character.
[ Source ]
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofTrueTypeFont font; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(2); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 280, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { vector<string> word_list = { "XYZ" }; vector<glm::vec2> base_location_list = { glm::vec2(ofGetWidth() * 0.5 - this->font.stringWidth(word_list[0]) * 0.5, ofGetHeight() * 0.5 + this->font.stringHeight(word_list[0]) * 0.5) }; for (int i = 0; i < word_list.size(); i++) { auto word = word_list[i]; auto base_location = base_location_list[i]; int sample_count = 180; vector<ofPath> word_path = this->font.getStringAsPoints(word, true, false); for (int word_index = 0; word_index < word_path.size(); word_index++) { vector<ofPolyline> outline = word_path[word_index].getOutline(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { outline[outline_index] = outline[outline_index].getResampledByCount(sample_count); vector<glm::vec3> vertices = outline[outline_index].getVertices(); for (int k = 0; k < 100; k++) { auto index_start = (int)ofRandom(vertices.size()); auto speed = ofRandom(0.25, 0.8); auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); ofNoFill(); ofBeginShape(); for (int m = 0; m < 8; m++) { int index = (int)(index_start + (ofGetFrameNum() + m) * speed) % vertices.size(); auto noise_location = glm::vec2(ofMap(ofNoise(noise_seed.x, (ofGetFrameNum() + m) * 0.03), 0, 1, -15, 15), ofMap(ofNoise(noise_seed.y, (ofGetFrameNum() + m) * 0.03), 0, 1, -15, 15)); ofVertex(vertices[index] + base_location + noise_location); if (m == 7) { ofFill(); ofDrawCircle(vertices[index] + base_location + noise_location, 3); ofNoFill(); } } ofEndShape(); } } } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |