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Kanji shower.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofTrueTypeFont font; vector<string> words; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofTrueTypeFontSettings font_settings("fonts/msgothic.ttc", 28); font_settings.antialiased = true; font_settings.addRanges(ofAlphabet::Japanese); this->font.load(font_settings); this->words = { u8"梵", u8"極", u8"誠", u8"翔", u8"純", u8"絆", u8"希", u8"紅", u8"巨", u8"我", u8"花", u8"鳥", u8"乳", u8"風", u8"月", }; } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofTranslate(0, -14, 0); int radius = 300; for (int deg = 0; deg < 360; deg += 8) { for (int y = -300; y <= 300; y += 35) { auto location = glm::vec3(0, y, -radius); auto rotation_y = glm::rotate(glm::mat4(), (float)(deg * DEG_TO_RAD), glm::vec3(0, 1, 0)); location = glm::vec4(location, 0) * rotation_y; ofPushMatrix(); ofTranslate(location); ofRotateY(180 - deg); if (location.z > 150) { ofSetColor(ofColor(0)); } else { ofSetColor(ofColor(0, ofMap(location.z, -300, 150, 32, 255))); } int noise_value = ofMap(ofNoise(location.x * 0.003, location.y * 0.0003 + ofGetFrameNum() * 0.005, location.z * 0.003), 0, 1, 0, this->words.size()); this->font.drawString(this->words[noise_value], 0, 0); ofPopMatrix(); } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |