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市松柄(炭治郎カラー)。
Tanjiro colors checked pattern.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec2 make_point(int len, int param); 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	int n = ofMap(ofNoise(39, ofGetFrameNum() * 0.005), 0, 1, 0, 100); 	int len = 300; 	bool color_flag = true; 	for (int z = len * -0.5; z < len * 0.5; z += 60) { 		for (int param_start = n; param_start < n + 100; param_start += 5) { 			ofMesh mesh, frame; 			frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 			for (int param = param_start; param <= param_start + 5; param++) { 				auto side_1 = glm::vec3(this->make_point(len, param), z + 30); 				auto side_2 = glm::vec3(this->make_point(len, param), z - 30); 				mesh.addVertex(side_1); 				mesh.addVertex(side_2); 				mesh.addColor(color_flag ? ofColor(79, 172, 135) : ofColor(39)); 				mesh.addColor(color_flag ? ofColor(79, 172, 135) : ofColor(39)); 				frame.addVertex(side_1); 				frame.addVertex(side_2); 				frame.addColor(ofColor(39)); 				frame.addColor(ofColor(39)); 				int index = mesh.getNumVertices() - 1; 				if (param > param_start) { 					mesh.addIndex(index); mesh.addIndex(index - 2); mesh.addIndex(index - 3); 					mesh.addIndex(index); mesh.addIndex(index - 1); mesh.addIndex(index - 3); 					frame.addIndex(index); frame.addIndex(index - 2); 					frame.addIndex(index - 1); frame.addIndex(index - 3); 				} 			} 			mesh.draw(); 			frame.addIndex(0); frame.addIndex(1); 			frame.addIndex(frame.getNumVertices() - 1); frame.addIndex(frame.getNumVertices() - 2); 			frame.drawWireframe(); 			color_flag = !color_flag; 		} 		n += 5; 	} 	this->cam.end(); } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { 	param = param % 100; 	if (param < 25) { 		return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); 	} 	else if (param < 50) { 		return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); 	} 	else if (param < 75) { 		return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); 	} 	else { 		return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |