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リボン芸。
Ribbon art.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<glm::vec3> location_list; 	vector<ofColor> base_color_list; 	glm::vec3 noise_seed; 	vector<vector<glm::vec3>> log_list; 	vector<ofColor> color_list; 	vector<float> life_list; 	vector<glm::vec3> param_list; 	ofMesh face, frame; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofEnableDepthTest(); 	this->noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 	ofIcoSpherePrimitive ico_sphere = ofIcoSpherePrimitive(400, 2); 	vector<ofMeshFace> triangles = ico_sphere.getMesh().getUniqueFaces(); 	for (int i = 0; i < triangles.size(); i++) { 		auto average = (triangles[i].getVertex(0) + triangles[i].getVertex(1) + triangles[i].getVertex(2)) / 3; 		this->location_list.push_back(average); 	} 	ofColor color; 	vector<int> hex_list = { 0xef476f, 0xffd166, 0x06d6a0, 0x118ab2, 0x073b4c }; 	for (auto hex : hex_list) { 		color.setHex(hex); 		this->base_color_list.push_back(color); 	} 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	int span = 240; 	this->face.clear(); 	this->frame.clear(); 	if(ofGetFrameNum() % span == 0){ 		for (int i = 0; i < this->location_list.size(); i += 1) { 			vector<glm::vec3> log; 			log.push_back(this->location_list[i]); 			this->log_list.push_back(log); 			this->color_list.push_back(this->base_color_list[(int)ofRandom(this->base_color_list.size())]); 			this->life_list.push_back(span); 			glm::vec3 param; 			int p = ofRandom(3); 			if (p < 1) param = glm::vec3(15, 0, 0); 			if (p >= 1 && p < 2) param = glm::vec3(0, 15, 0); 			if (p >= 2 && p < 3) param = glm::vec3(0, 0, 15); 			this->param_list.push_back(param); 		} 	} 	for (int i = this->log_list.size() - 1; i >= 0; i--) { 		this->life_list[i] -= 1; 		if (this->life_list[i] < 0) { 			this->log_list.erase(this->log_list.begin() + i); 			this->color_list.erase(this->color_list.begin() + i); 			this->life_list.erase(this->life_list.begin() + i); 			this->param_list.erase(this->param_list.begin() + i); 			continue; 		} 		auto x = ofMap(ofNoise(glm::vec4(this->log_list[i].back() * 0.002, this->noise_seed.x + ofGetFrameNum() * 0.008)), 0, 1, -25, 25); 		auto y = ofMap(ofNoise(glm::vec4(this->log_list[i].back() * 0.002, this->noise_seed.y + ofGetFrameNum() * 0.008)), 0, 1, -25, 25); 		auto z = ofMap(ofNoise(glm::vec4(this->log_list[i].back() * 0.002, this->noise_seed.z + ofGetFrameNum() * 0.008)), 0, 1, -25, 25); 		this->log_list[i].push_back(this->log_list[i].back() + glm::vec3(x, y, z)); 	} 	for (int i = 0; i < this->log_list.size(); i++) { 		auto start_index = this->frame.getNumVertices(); 		auto alpha = this->life_list[i] > 60 ? 255 : ofMap(this->life_list[i], 0, 60, 0, 255); 		for (int k = 0; k < this->log_list[i].size(); k++) { 			int index = this->face.getNumVertices(); 			this->face.addVertex(this->log_list[i][k] + this->param_list[i]); 			this->face.addVertex(this->log_list[i][k] - this->param_list[i]); 			this->face.addColor(ofColor(this->color_list[i], alpha)); 			this->face.addColor(ofColor(this->color_list[i], alpha)); 			this->frame.addVertex(this->log_list[i][k] + this->param_list[i]); 			this->frame.addVertex(this->log_list[i][k] - this->param_list[i]); 			this->frame.addColor(ofColor(139, alpha)); 			this->frame.addColor(ofColor(139, alpha)); 			if (k > 0) { 				this->face.addIndex(index + 0); this->face.addIndex(index - 1); this->face.addIndex(index - 2); 				this->face.addIndex(index + 0); this->face.addIndex(index + 1); this->face.addIndex(index - 1); 				this->frame.addIndex(index); this->frame.addIndex(index - 2); 				this->frame.addIndex(index + 1); this->frame.addIndex(index - 1); 			} 		} 		this->frame.addIndex(start_index + 0); this->frame.addIndex(start_index + 1); 		this->frame.addIndex(this->frame.getNumVertices() - 1); this->frame.addIndex(this->frame.getNumVertices() - 2); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(180); 	ofRotateY(ofGetFrameNum() * 0.4); 	this->face.drawFaces(); 	this->frame.draw(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |