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For PCD Japan 2021, we organize Daily Coding Week from Feb 13th! We made a "prompt list" as themes of the day, and those works tweeted with #PCD2021 by 23:59 (UTC+9) will be automatically included in our 3D online gallery! Use your favorite tool (not only p5/p5js) for submission! pic.twitter.com/WjcOwu1fnP
— PCD Japan (@PCD_Tokyo) February 11, 2021
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#include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofMesh mesh; ofTrueTypeFont font; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(39, 39, 239); ofSetColor(0); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 100, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { this->mesh.clear(); int span = 5; for (int x = 0; x < ofGetWidth(); x += span) { for (int y = 0; y < ofGetHeight(); y += span) { auto noise_value = ofNoise(x * 0.0025, y * 0.0025 + ofGetFrameNum() * 0.005, ofGetFrameNum() * 0.005); if (noise_value < 0.85) { this->mesh.addVertex(glm::vec3(x, y, 0)); this->mesh.addVertex(glm::vec3(x + span, y, 0)); this->mesh.addVertex(glm::vec3(x + span, y + span, 0)); this->mesh.addVertex(glm::vec3(x, y + span, 0)); this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 4); this->mesh.addIndex(this->mesh.getNumVertices() - 3); this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 2); this->mesh.addIndex(this->mesh.getNumVertices() - 3); auto alpha = ofMap(noise_value, 0, 0.85, 255, 0); for (int i = 0; i < 4; i++) { this->mesh.addColor(ofColor(239, alpha)); } } } } } //-------------------------------------------------------------- void ofApp::draw() { this->mesh.draw(); string word = "PCD 2021"; this->font.drawStringAsShapes(word, ofGetWidth() * 0.5 + this->font.stringWidth(word) * -0.5, ofGetHeight() * 0.5 + this->font.stringHeight(word) * 0.5); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |