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For PCD Japan 2021, we organize Daily Coding Week from Feb 13th! We made a "prompt list" as themes of the day, and those works tweeted with #PCD2021 by 23:59 (UTC+9) will be automatically included in our 3D online gallery! Use your favorite tool (not only p5/p5js) for submission! pic.twitter.com/WjcOwu1fnP
— PCD Japan (@PCD_Tokyo) February 11, 2021
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh face, frame; ofTrueTypeFont font; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofEnableDepthTest(); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 100, true, true, true); this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->face.clear(); this->frame.clear(); int radius = 250; float phi_deg_step = 10; float theta_deg_step = 3; for (float theta_deg = theta_deg_step; theta_deg < 180; theta_deg += theta_deg_step * 2) { int phi_deg_start = ofGetFrameNum() * 5 + theta_deg * 2; for (float phi_deg = phi_deg_start; phi_deg < phi_deg_start + 250; phi_deg += phi_deg_step) { auto index = this->face.getNumVertices(); vector<glm::vec3> vertices; vertices.push_back(glm::vec3( radius * sin((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD) * cos((phi_deg + phi_deg_step * 0.5) * DEG_TO_RAD), radius * sin((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD) * sin((phi_deg + phi_deg_step * 0.5) * DEG_TO_RAD), radius * cos((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD))); vertices.push_back(glm::vec3( radius * sin((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD) * cos((phi_deg - phi_deg_step * 0.5) * DEG_TO_RAD), radius * sin((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD) * sin((phi_deg - phi_deg_step * 0.5) * DEG_TO_RAD), radius * cos((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD))); vertices.push_back(glm::vec3( radius * sin((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD) * cos((phi_deg + phi_deg_step * 0.5) * DEG_TO_RAD), radius * sin((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD) * sin((phi_deg + phi_deg_step * 0.5) * DEG_TO_RAD), radius * cos((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD))); vertices.push_back(glm::vec3( radius * sin((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD) * cos((phi_deg - phi_deg_step * 0.5) * DEG_TO_RAD), radius * sin((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD) * sin((phi_deg - phi_deg_step * 0.5) * DEG_TO_RAD), radius * cos((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD))); this->face.addVertices(vertices); this->frame.addVertices(vertices); this->face.addIndex(index + 0); this->face.addIndex(index + 1); this->face.addIndex(index + 3); this->face.addIndex(index + 0); this->face.addIndex(index + 3); this->face.addIndex(index + 2); this->frame.addIndex(index + 0); this->frame.addIndex(index + 1); this->frame.addIndex(index + 3); this->frame.addIndex(index + 2); } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofSetColor(239); ofFill(); string word = "PCD"; this->font.drawStringAsShapes(word, this->font.stringWidth(word) * -0.5, this->font.stringHeight(word) * 1.5); word = "2021"; this->font.drawStringAsShapes(word, this->font.stringWidth(word) * -0.5, this->font.stringHeight(word) * 0); ofSetColor(39); ofNoFill(); ofDrawRectangle(0, 0, 800, 800); ofRotateX(270); this->face.draw(); ofSetColor(239); this->frame.draw(); this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |