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undulation.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<glm::vec3> base_location_list; 	vector<ofColor> base_color_list; 	vector<vector<glm::vec3>> log_list; 	vector<ofColor> color_list; 	vector<float> life_list; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofNoFill(); 	ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	ofColor color; 	for (int hue = 0; hue < 256; hue += 16) { 		color.setHsb(hue, 255, 180); 		this->base_color_list.push_back(color); 	} 	for (int base_x = -250; base_x <= 250; base_x += 500) { 		for (int base_y = -250; base_y <= 250; base_y += 500) { 			for (int x = -200; x <= 200; x += 1) { 				for (int y = -200; y <= 200; y += 1) { 					this->base_location_list.push_back(glm::vec3(base_x + x, base_y + y, 0)); 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	int radius = 3; 	while (this->log_list.size() < 3000) { 		int font_location_index = ofRandom(this->base_location_list.size()); 		vector<glm::vec3> log; 		log.push_back(this->base_location_list[font_location_index]); 		this->log_list.push_back(log); 		this->color_list.push_back(this->base_color_list[(int)ofRandom(this->base_color_list.size())]); 		this->life_list.push_back(ofRandom(80, 150)); 	} 	for (int i = this->log_list.size() - 1; i >= 0; i--) { 		this->life_list[i] -= 1; 		if (this->life_list[i] < 0) { 			this->log_list.erase(this->log_list.begin() + i); 			this->color_list.erase(this->color_list.begin() + i); 			this->life_list.erase(this->life_list.begin() + i); 			continue; 		} 		auto deg = ofMap(ofNoise(glm::vec4(this->log_list[i].back() * 0.0015, ofGetFrameNum() * 0.001)), 0, 1, -360, 360); 		this->log_list[i].push_back(this->log_list[i].back() + glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (int i = 0; i < this->log_list.size(); i++) { 		ofSetColor(this->color_list[i]); 		if (this->life_list[i] > 30) { 			ofSetLineWidth(2); 		} 		else { 			ofSetLineWidth(ofMap(this->life_list[i], 0, 30, 0, 2)); 		} 		ofSetColor(this->color_list[i]); 		ofBeginShape(); 		ofVertices(this->log_list[i]); 		ofEndShape(); 	} 	ofSetColor(255); 	ofSetLineWidth(2); 	for (int base_x = -250; base_x <= 250; base_x += 500) { 		for (int base_y = -250; base_y <= 250; base_y += 500) { 			ofDrawRectangle(glm::vec3(base_x, base_y, 0), 400, 400); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |