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ofNoise()の結果を部分的にofMap()でマッピングして動きに緩急をつける。
The result of ofNoise() is partially mapped with ofMap() to slow down the movement.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_arrow(glm::vec2 location, glm::vec2 target, float size, ofColor fill_color, ofColor no_fill_color); }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(1); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	auto size = 20; 	auto base_radius = 350; 	for (int deg = 0; deg < 360; deg += 6) { 		auto base_location = glm::vec2(base_radius * cos(deg * DEG_TO_RAD), base_radius * sin(deg * DEG_TO_RAD)); 		auto base_noise_value = ofNoise(glm::vec3(base_location * 0.008, ofGetFrameNum() * 0.005)); 		auto prev_base_noise_value = ofNoise(glm::vec3(base_location * 0.008, (ofGetFrameNum() - 1) * 0.005)); 		auto radius = base_radius * 0.5; 		auto prev_radius = base_radius * 0.5; 		if (base_noise_value < 0.3) { radius = ofMap(base_noise_value, 0, 0.3, base_radius * 0.2, base_radius * 0.5); } 		else if (base_noise_value > 0.7) { radius = ofMap(base_noise_value, 0.7, 1, base_radius * 0.5, base_radius * 0.9); } 		if (prev_base_noise_value < 0.3) { prev_radius = ofMap(prev_base_noise_value, 0, 0.3, base_radius * 0.2, base_radius * 0.5); } 		else if (prev_base_noise_value > 0.7) { prev_radius = ofMap(prev_base_noise_value, 0.7, 1, base_radius * 0.5, base_radius * 0.9); } 		auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 		auto prev_location = glm::vec2(prev_radius * cos(deg * DEG_TO_RAD), prev_radius * sin(deg * DEG_TO_RAD)); 		if (location == prev_location) { 			ofFill(); 			ofSetColor(39); 			ofDrawCircle(prev_location, size * 0.5); 		} 		else { 			this->draw_arrow(prev_location, location, size, ofColor(39), radius < prev_radius ? ofColor(239, 39, 39) : ofColor(39, 39, 239)); 		} 	} } //-------------------------------------------------------------- void ofApp::draw_arrow(glm::vec2 location, glm::vec2 target, float size, ofColor fill_color, ofColor no_fill_color) { 	auto angle = std::atan2(target.y - location.y, target.x - location.x); 	ofSetColor(fill_color); 	ofFill(); 	ofBeginShape(); 	ofVertex(location + glm::vec2(size * cos(angle), size * sin(angle))); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5))); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5))); 	ofEndShape(); 	ofBeginShape(); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25); 	ofEndShape(); 	ofSetColor(no_fill_color); 	ofNoFill(); 	ofBeginShape(); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5))); 	ofVertex(location + glm::vec2(size * cos(angle), size * sin(angle))); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5))); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25); 	ofEndShape(); 	ofBeginShape(); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25); 	ofEndShape(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |