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FF14が佳境です。大変面白いです。
FF14 is at its climax. It is very interesting.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(0); ofSetColor(255); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); int len = 20; for (int deg = 0; deg < 360; deg += 1) { int radius = ofMap(ofNoise(cos(deg * DEG_TO_RAD) * 0.8, sin(deg * DEG_TO_RAD) * 0.8, ofGetFrameNum() * 0.008), 0, 1, 200, 360); radius = radius / 40 * 40; ofPushMatrix(); ofTranslate(glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); if (deg % 5 == 0) { ofDrawLine(glm::vec2(len * 1.5 * cos(deg * DEG_TO_RAD), len * 1.5 * sin(deg * DEG_TO_RAD)), glm::vec2(len * 1.5 * cos((deg + 180) * DEG_TO_RAD), len * 1.5 * sin((deg + 180) * DEG_TO_RAD))); } else { ofDrawLine(glm::vec2(len * 0.5 * cos(deg * DEG_TO_RAD), len * 0.5 * sin(deg * DEG_TO_RAD)), glm::vec2(len * 0.5 * cos((deg + 180) * DEG_TO_RAD), len * 0.5 * sin((deg + 180) * DEG_TO_RAD))); } ofPopMatrix(); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |