[ Video ]
[ About ]
FF14が佳境です。大変面白いです。
FF14 is at its climax. It is very interesting.
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	ofSetColor(255); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	int len = 20; 	for (int deg = 0; deg < 360; deg += 1) { 		int radius = ofMap(ofNoise(cos(deg * DEG_TO_RAD) * 0.8, sin(deg * DEG_TO_RAD) * 0.8, ofGetFrameNum() * 0.008), 0, 1, 200, 360); 		radius = radius / 40 * 40; 		ofPushMatrix(); 		ofTranslate(glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); 		if (deg % 5 == 0) { 			ofDrawLine(glm::vec2(len * 1.5 * cos(deg * DEG_TO_RAD), len * 1.5 * sin(deg * DEG_TO_RAD)), glm::vec2(len * 1.5 * cos((deg + 180) * DEG_TO_RAD), len * 1.5 * sin((deg + 180) * DEG_TO_RAD))); 		} 		else { 			ofDrawLine(glm::vec2(len * 0.5 * cos(deg * DEG_TO_RAD), len * 0.5 * sin(deg * DEG_TO_RAD)), glm::vec2(len * 0.5 * cos((deg + 180) * DEG_TO_RAD), len * 0.5 * sin((deg + 180) * DEG_TO_RAD))); 		} 		ofPopMatrix(); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |