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どくどくしいサークル。
Poisonous circle.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofMesh face, frame; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(ofColor(44, 121, 191)); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	this->frame.clear(); 	float deg_span = 1; 	float len = 2; 	for (float radius = 50; radius <= 270; radius += len) { 		for (float deg = 0; deg < 360; deg += deg_span) { 			auto noise_location = glm::vec2(cos(deg * DEG_TO_RAD), sin(deg * DEG_TO_RAD)); 			auto prev_noise_location = glm::vec2(cos((deg - deg_span) * DEG_TO_RAD), sin((deg - deg_span) * DEG_TO_RAD)); 			auto next_noise_location = glm::vec2(cos((deg + deg_span) * DEG_TO_RAD), sin((deg + deg_span) * DEG_TO_RAD)); 			auto noise_value = ofNoise(glm::vec3(noise_location, radius * 0.045 - ofGetFrameNum() * 0.085)); 			auto prev_noise_value = ofNoise(glm::vec3(prev_noise_location, radius * 0.045 - ofGetFrameNum() * 0.085)); 			auto next_noise_value = ofNoise(glm::vec3(next_noise_location, radius * 0.045 - ofGetFrameNum() * 0.085)); 			auto top_noise_value = ofNoise(glm::vec3(noise_location, (radius + len) * 0.045 - ofGetFrameNum() * 0.085)); 			auto bottom_noise_value = ofNoise(glm::vec3(noise_location, (radius - len) * 0.045 - ofGetFrameNum() * 0.085)); 			if (noise_value > 0.5) { 				vector<glm::vec3> vertices; 				vertices.push_back(glm::vec3((radius + len * 0.5) * cos((deg + deg_span * 0.5) * DEG_TO_RAD), (radius + len * 0.5) * sin((deg + deg_span * 0.5) * DEG_TO_RAD), 0)); 				vertices.push_back(glm::vec3((radius - len * 0.5) * cos((deg + deg_span * 0.5) * DEG_TO_RAD), (radius - len * 0.5) * sin((deg + deg_span * 0.5) * DEG_TO_RAD), 0)); 				vertices.push_back(glm::vec3((radius - len * 0.5) * cos((deg - deg_span * 0.5) * DEG_TO_RAD), (radius - len * 0.5) * sin((deg - deg_span * 0.5) * DEG_TO_RAD), 0)); 				vertices.push_back(glm::vec3((radius + len * 0.5) * cos((deg - deg_span * 0.5) * DEG_TO_RAD), (radius + len * 0.5) * sin((deg - deg_span * 0.5) * DEG_TO_RAD), 0)); 				this->face.addVertices(vertices); 				this->frame.addVertices(vertices); 				this->face.addTriangle(this->face.getNumVertices() - 1, this->face.getNumVertices() - 2, this->face.getNumVertices() - 3); 				this->face.addTriangle(this->face.getNumVertices() - 1, this->face.getNumVertices() - 3, this->face.getNumVertices() - 4); 				if (prev_noise_value <= 0.5) { 					this->frame.addIndex(this->frame.getNumVertices() - 1); this->frame.addIndex(this->frame.getNumVertices() - 2); 				} 				if (next_noise_value <= 0.5) { 					this->frame.addIndex(this->frame.getNumVertices() - 3); this->frame.addIndex(this->frame.getNumVertices() - 4); 				} 				if (top_noise_value <= 0.5 || radius == 270) { 					this->frame.addIndex(this->frame.getNumVertices() - 1); this->frame.addIndex(this->frame.getNumVertices() - 4); 				} 				if (bottom_noise_value <= 0.5 || radius == 50) { 					this->frame.addIndex(this->frame.getNumVertices() - 2); this->frame.addIndex(this->frame.getNumVertices() - 3); 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	ofSetColor(ofColor(200, 59, 57)); 	this->face.draw(); 	ofSetColor(255); 	this->frame.draw(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |