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ひし形を切り替える。
Switching rhombus.
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						#pragma once #include "ofMain.h" #include "opencv2/opencv.hpp" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofFbo fbo; 	ofPixels pixels; 	cv::Mat pixels_mat; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(255); 	ofSetLineWidth(2); 	this->fbo.allocate(ofGetWidth() + 25, ofGetHeight() + 25); 	this->fbo.readToPixels(this->pixels); 	this->pixels_mat = cv::Mat(this->pixels.getHeight(), this->pixels.getWidth(), CV_8UC4, this->pixels.getData()); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->fbo.begin(); 	ofClear(0); 	ofTranslate(ofGetWindowSize() * 0.5); 	int span = 40; 	for (int x = span * -8; x < span * 8; x += span) { 		for (int y = span * -8; y < span * 8; y += span) { 			vector<glm::vec2> vertices; 			int r = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0035), 0, 1, 0, 4); 			auto location = glm::vec2(x, y); 			if (r == 1) { 				location += glm::vec2(span, 0); 			} 			else if (r == 2) { 				location += glm::vec2(span, span); 			} 			else if (r == 3) { 				location += glm::vec2(0, span); 			} 			int deg_start = r * 90; 			int radius = span; 			for (int deg = deg_start; deg <= deg_start + 90; deg += 45) { 				vertices.push_back(location + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); 			} 			r = (r + 2) % 4; 			location = glm::vec2(x, y); 			if (r == 1) { 				location += glm::vec2(span, 0); 			} 			else if (r == 2) { 				location += glm::vec2(span, span); 			} 			else if (r == 3) { 				location += glm::vec2(0, span); 			} 			deg_start = r * 90; 			for (int deg = deg_start; deg <= deg_start + 90; deg += 45) { 				vertices.push_back(location + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); 			} 			ofSetColor(0); 			ofNoFill(); 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(true); 		} 	} 	this->fbo.end(); 	this->fbo.readToPixels(this->pixels); 	cv::Mat gray_mat, bit_mat; 	cv::cvtColor(this->pixels_mat, gray_mat, cv::COLOR_RGB2GRAY); 	for (int y = 0; y < this->pixels_mat.cols; y++) { 		for (int x = 0; x < this->pixels_mat.rows; x++) { 			if (gray_mat.at<unsigned char>(y, x) > 0) { 				this->pixels_mat.at<cv::Vec4b>(y, x) = cv::Vec4b(139, 139, 139, 255); 			} 		} 	} 	cv::GaussianBlur(this->pixels_mat, this->pixels_mat, cv::Size(19, 19), 10, 10); } //-------------------------------------------------------------- void ofApp::draw() { 	ofSetColor(255); 	ofImage draw_image; 	draw_image.setFromPixels(this->pixels); 	draw_image.draw(0, 0); 	this->fbo.draw(-10, -10); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |