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天の川。
Milky Way.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	// 配色デザイン ビビッドブルー P144 	vector<ofColor> color_palette; 	color_palette.push_back(ofColor(18, 85, 163)); 	color_palette.push_back(ofColor(0, 165, 231)); 	color_palette.push_back(ofColor(93, 177, 186)); 	color_palette.push_back(ofColor(44, 121, 191)); 	color_palette.push_back(ofColor(136, 185, 79)); 	color_palette.push_back(ofColor(246, 221, 80)); 	color_palette.push_back(ofColor(200, 59, 57)); 	color_palette.push_back(ofColor(255, 255, 255));  	auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); 	for (int i = 0; i < 400; i++) { 		if (i % 200 == 0) { 			noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); 		} 		auto x = ofMap(ofNoise(noise_seed.x, i * 0.01 + ofGetFrameNum() * 0.0015), 0, 1, -300, 300); 		auto y = ofMap(ofNoise(noise_seed.y, i * 0.01 + ofGetFrameNum() * 0.0015), 0, 1, -300, 300); 		ofPushMatrix(); 		ofTranslate(x + ofRandom(-15, 15), y + ofRandom(-15, 15)); 		ofRotate(ofRandom(360)); 		ofMesh mesh; 		mesh.addVertex(glm::vec3()); 		mesh.addColor(color_palette[ofRandom(0, 7)]); 		int radius = ofRandom(10, 30); 		for (int k = 0; k < 5; k++) { 			auto deg = k * 72; 			mesh.addVertex(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); 			mesh.addVertex(glm::vec3(radius * 0.5 * cos((deg - 36) * DEG_TO_RAD), radius * 0.5 * sin((deg - 36) * DEG_TO_RAD), 0)); 			mesh.addVertex(glm::vec3(radius * 0.5 * cos((deg + 36) * DEG_TO_RAD), radius * 0.5 * sin((deg + 36) * DEG_TO_RAD), 0)); 			mesh.addIndex(0); mesh.addIndex(mesh.getNumVertices() - 1); mesh.addIndex(mesh.getNumVertices() - 3); 			mesh.addIndex(0); mesh.addIndex(mesh.getNumVertices() - 2); mesh.addIndex(mesh.getNumVertices() - 3); 			mesh.addColor(0); 			mesh.addColor(0); 			mesh.addColor(0); 		} 		mesh.draw(); 		ofPopMatrix(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |