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文字の中にボックスを敷き詰める。
Lay the box inside the letter.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; vector<tuple<glm::vec3, float>> box_list; // Location, size int number_of_box; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(255); ofSetLineWidth(1); ofEnableDepthTest(); ofTrueTypeFont font; font.loadFont("fonts/Kazesawa-Regular.ttf", 200, true, true, true); ofFbo fbo; fbo.allocate(ofGetWidth(), ofGetHeight()); fbo.begin(); ofClear(0); ofSetColor(0); string word = "PAC"; font.drawString(word, ofGetWidth() * 0.5 - font.stringWidth(word) * 0.5, ofGetHeight() * 0.5 + font.stringHeight(word) * 0.5); fbo.end(); ofPixels pixels; fbo.readToPixels(pixels); this->number_of_box = 1800; while (this->box_list.size() < this->number_of_box) { auto radius = this->box_list.size() < 110 ? ofRandom(5, 20) : ofRandom(2, 20); int x = ofRandom(0, 720); int y = ofRandom(0, 720); int z = ofRandom(-50, 50); ofColor color = pixels.getColor(x, y); if (color == ofColor(0, 0)) { continue; } auto tmp_location = glm::vec3(x - ofGetWindowWidth() * 0.5, y - ofGetWindowHeight() * 0.5, z); bool flag = true; for (int i = 0; i < this->box_list.size(); i++) { if (glm::distance(tmp_location, get<0>(this->box_list[i])) < get<1>(this->box_list[i]) + radius) { flag = false; break; } } if (flag) { auto size = (radius * 2) / sqrt(3); this->box_list.push_back(make_tuple(tmp_location, size)); } } } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(180); ofRotateY(sin(ofGetFrameNum() * 0.02) * 360); for (int i = 0; i < this->box_list.size(); i++) { auto location = get<0>(this->box_list[i]); auto size = get<1>(this->box_list[i]); ofPushMatrix(); ofTranslate(location); ofRotateZ(ofRandom(360) + ofGetFrameNum() * ofRandom(1, 3)); ofRotateY(ofRandom(360) + ofGetFrameNum() * ofRandom(1, 3)); ofRotateX(ofRandom(360) + ofGetFrameNum() * ofRandom(1, 3)); ofFill(); ofSetColor(ofRandom(100, 255), ofRandom(100, 255), ofRandom(100, 255)); ofDrawBox(size); ofNoFill(); ofSetColor(255); ofDrawBox(size); ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |