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ランダムウォークの点通しをつなぐ。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofSetColor(255); 	ofNoFill(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	ofMesh location_list; 	location_list.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 	for (int i = 0; i < 10; i++) { 		auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); 		ofMesh mesh; 		mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 		for (int k = 0; k < 40; k++) { 			mesh.addVertex(glm::vec3( 				ofMap(ofNoise(noise_seed.x, k * 0.005 + ofGetFrameNum() * 0.005), 0, 1, -350, 350), 				ofMap(ofNoise(noise_seed.y, k * 0.005 + ofGetFrameNum() * 0.005), 0, 1, -350, 350), 				0)); 			if (k > 0) { 				mesh.addIndex(k); 				mesh.addIndex(k - 1); 			} 			if (k % 10 == 0) { 				location_list.addVertex(mesh.getVertices().back()); 			} 		} 		//mesh.drawWireframe(); 	} 	for (int i = 0; i < location_list.getNumVertices(); i++) { 		ofNoFill(); 		ofDrawCircle(location_list.getVertex(i), 5); 		for (int k = i + 1; k < location_list.getNumVertices(); k++) { 			auto distance = glm::distance(location_list.getVertex(i), location_list.getVertex(k)); 			if (distance < 60) { 				location_list.addIndex(i); 				location_list.addIndex(k); 				ofFill(); 				ofDrawCircle(location_list.getVertex(i), 2); 				ofDrawCircle(location_list.getVertex(k), 2); 			} 		} 	} 	location_list.drawWireframe(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |