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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofMesh mesh; 	vector<float> noise_seed_list; 	vector<float> noise_param_list; 	vector<ofColor> color_list; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 	ofColor color; 	for (int i = 0; i < 20; i++) { 		this->noise_seed_list.push_back(ofRandom(1000)); 		this->noise_param_list.push_back(0); 		color.setHsb(ofMap(i, 0, 20, 0, 255), 255, 255); 		this->color_list.push_back(color); 	} } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	int span = 28; 	for (int i = 0; i < this->noise_seed_list.size(); i++) { 		int radius = (ofGetFrameNum() * 3 + i * 30) % 600 + 30; 		for (int deg = 0; deg < 360; deg += 3) { 			auto noise_location = glm::vec2(320 * cos(deg * DEG_TO_RAD), 320 * sin(deg * DEG_TO_RAD)); 			auto noise_param = ofMap(ofNoise(this->noise_seed_list[i], noise_location.x * 0.005, noise_location.y * 0.005, this->noise_param_list[i]), 0, 1, 0.35, 1); 			this->mesh.addVertex(glm::vec3(radius * noise_param * cos(deg * DEG_TO_RAD), radius * noise_param * sin(deg * DEG_TO_RAD), 0)); 			this->mesh.addColor(ofColor(this->color_list[i], 0)); 		} 		this->noise_param_list[i] += 0.001; 	} 	for (int i = 0; i < this->mesh.getNumVertices(); i++) { 		for (int k = i + 1; k < this->mesh.getNumVertices(); k++) { 			auto distance = glm::distance(this->mesh.getVertex(i), this->mesh.getVertex(k)); 			if (distance < span) { 				auto alpha = distance < span * 0.25 ? 255 : ofMap(distance, span * 0.25, span, 255, 0); 				if (this->mesh.getColor(i).a < alpha) { 					this->mesh.setColor(i, ofColor(this->mesh.getColor(i), alpha)); 				} 				if (this->mesh.getColor(k).a < alpha) { 					this->mesh.setColor(k, ofColor(this->mesh.getColor(k), alpha)); 				} 				this->mesh.addIndex(i); 				this->mesh.addIndex(k); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	this->mesh.drawWireframe(); 	for (int i = 0; i < this->mesh.getNumVertices(); i++) { 		ofSetColor(this->mesh.getColor(i)); 		ofDrawCircle(this->mesh.getVertex(i), 1.85); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |