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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetWindowTitle("openFrameworks"); 	ofSetFrameRate(30); 	ofBackground(255); 	ofSetColor(0); 	ofNoFill(); 	ofSetLineWidth(3); 	ofEnableDepthTest(); 	ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 	for (int x = -330; x <= 330; x += 30) { 		for (int y = -330; y <= 330; y += 30) { 			ofPushMatrix(); 			ofTranslate(x, y); 			auto distance = glm::length(glm::vec2(x, y)); 			auto x_value = ofNoise(noise_seed.x, distance * 0.001 - ofGetFrameNum() * 0.01); 			auto y_value = ofNoise(noise_seed.y, distance * 0.001 - ofGetFrameNum() * 0.01); 			auto z_value = ofNoise(noise_seed.z, distance * 0.001 - ofGetFrameNum() * 0.01); 			auto x_deg = x_value < 0.35 ? ofMap(x_value, 0, 0.35, -180, 0) : x_value > 0.75 ? ofMap(x_value, 0.75, 1, 0, 180) : 0; 			auto y_deg = y_value < 0.35 ? ofMap(y_value, 0, 0.35, -180, 0) : y_value > 0.75 ? ofMap(y_value, 0.75, 1, 0, 180) : 0; 			auto z_deg = z_value < 0.35 ? ofMap(z_value, 0, 0.35, -180, 0) : z_value > 0.75 ? ofMap(z_value, 0.75, 1, 0, 180) : 0; 			ofRotateZ(z_deg); 			ofRotateY(y_deg); 			ofRotateX(x_deg); 			ofFill(); 			ofSetColor(0, 0, 255, 128); 			ofDrawRectangle(glm::vec2(), 30, 30); 			ofNoFill(); 			ofSetColor(0, 0, 255); 			ofDrawRectangle(glm::vec2(), 30, 30); 			ofPopMatrix(); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |