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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh, draw_mesh, line_mesh; 	vector<float> param_list; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	auto ico_sphere = ofIcoSpherePrimitive(300, 4); 	this->mesh = ico_sphere.getMesh(); 	for (int i = 0; i < this->mesh.getNumVertices(); i++) { 		this->param_list.push_back(0); 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->draw_mesh = this->mesh; 	this->line_mesh = this->mesh; 	for (int k = 0; k < 5; k++) { 		auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 		auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed.x, ofGetFrameNum() * 0.005), 0, 1, -PI * 2, PI * 2), glm::vec3(1, 0, 0)); 		auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed.y, ofGetFrameNum() * 0.005), 0, 1, -PI * 2, PI * 2), glm::vec3(0, 1, 0)); 		auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed.z, ofGetFrameNum() * 0.005), 0, 1, -PI * 2, PI * 2), glm::vec3(0, 0, 1)); 		glm::vec3 location = glm::vec4(0, 0, 300, 0) * rotation_z * rotation_y * rotation_x; 		for (int i = 0; i < this->draw_mesh.getNumVertices(); i++) { 			auto distance = glm::distance(location, this->draw_mesh.getVertex(i)); 			if (distance < 30) { 				this->param_list[i] = 50; 			} 		} 	} 	for (int i = 0; i < this->draw_mesh.getNumVertices(); i++) { 		glm::vec3 vertex = this->draw_mesh.getVertex(i); 		vertex = glm::normalize(vertex) * (300 - this->param_list[i]); 		ofColor color = ofColor(ofMap(this->param_list[i], 50, 0, 0, 239)); 		this->draw_mesh.setVertex(i, vertex); 		this->line_mesh.setVertex(i, vertex); 		this->draw_mesh.addColor(color); 	} 	for (int i = 0; i < this->param_list.size(); i++) { 		this->param_list[i] -= 1; 		if (this->param_list[i] < 0) { this->param_list[i] = 0; } 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(ofGetFrameNum() * 0.37); 	ofRotateY(ofGetFrameNum() * 0.72); 	this->draw_mesh.draw(); 	ofSetColor(255); 	this->line_mesh.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |