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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh face, frame; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(255); 	ofEnableDepthTest(); 	ofSetLineWidth(1.5); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	this->frame.clear(); 	int radius = 250; 	float phi_deg_step = 10; 	float theta_deg_step = 3; 	for (float phi_deg = 0; phi_deg < 360; phi_deg += phi_deg_step) { 		for (float theta_deg = 0; theta_deg < 180; theta_deg += theta_deg_step) { 			auto index = this->face.getNumVertices(); 			vector<glm::vec3> vertices; 			vertices.push_back(glm::vec3( 				radius * sin((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD) * cos((phi_deg + phi_deg_step * 0.5) * DEG_TO_RAD), 				radius * sin((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD) * sin((phi_deg + phi_deg_step * 0.5) * DEG_TO_RAD), 				radius * cos((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD))); 			vertices.push_back(glm::vec3( 				radius * sin((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD) * cos((phi_deg - phi_deg_step * 0.5) * DEG_TO_RAD), 				radius * sin((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD) * sin((phi_deg - phi_deg_step * 0.5) * DEG_TO_RAD), 				radius * cos((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD))); 			vertices.push_back(glm::vec3( 				radius * sin((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD) * cos((phi_deg + phi_deg_step * 0.5) * DEG_TO_RAD), 				radius * sin((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD) * sin((phi_deg + phi_deg_step * 0.5) * DEG_TO_RAD), 				radius * cos((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD))); 			vertices.push_back(glm::vec3( 				radius * sin((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD) * cos((phi_deg - phi_deg_step * 0.5) * DEG_TO_RAD), 				radius * sin((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD) * sin((phi_deg - phi_deg_step * 0.5) * DEG_TO_RAD), 				radius * cos((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD))); 			for (auto& vertex : vertices) { 				if (vertex.z > 0) { 					vertex.z = 0; 					auto noise_value = ofNoise(vertex.x * 0.03, vertex.y * 0.03, ofGetFrameNum() * 0.01); 					if (noise_value > 0.35) { 						vertex.z = ofMap(noise_value, 0.35, 1, 0, 300); 					} 				} 			} 			this->face.addVertices(vertices); 			for (auto& vertex : vertices) { 				if (vertex.z > 0) { 					vertex.z += 0.1; 				} 			} 			this->frame.addVertices(vertices); 			this->face.addIndex(index + 0); this->face.addIndex(index + 1); this->face.addIndex(index + 3); 			this->face.addIndex(index + 0); this->face.addIndex(index + 3); this->face.addIndex(index + 2); 			this->frame.addIndex(index + 0); this->frame.addIndex(index + 1); 			this->frame.addIndex(index + 0); this->frame.addIndex(index + 2); 			this->frame.addIndex(index + 3); this->frame.addIndex(index + 1); 			this->frame.addIndex(index + 3); this->frame.addIndex(index + 2); 			for (int i = index; i < this->face.getNumVertices(); i++) { 				auto color_value = this->face.getVertex(i).z > 0 ? ofMap(this->face.getVertex(i).z, 0, 300, 0, 255) : 0; 				this->face.addColor(ofColor(255, color_value, color_value)); 				this->frame.addColor(ofColor(255, 64)); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	this->face.draw(); 	this->frame.draw(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |