[ Video ]
[ About ]
矢印の群体。
[ Source ]
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31  | 
						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_arrow(glm::vec2 location, glm::vec2 next_location, float size); 	ofEasyCam cam; 	vector<glm::vec3> base_location_list; 	vector<tuple<ofColor, glm::vec3, float>> sphere_list; // BodyColor, Location, size 	int number_of_sphere; };  | 
					
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125  | 
						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(255); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	auto ico_sphere = ofIcoSpherePrimitive(1, 5); 	this->base_location_list = ico_sphere.getMesh().getVertices(); 	this->number_of_sphere = 3000; 	while (this->sphere_list.size() < this->number_of_sphere) { 		int index = ofRandom(this->base_location_list.size()); 		auto tmp_location = this->base_location_list[index]; 		tmp_location = glm::normalize(tmp_location) * ofRandom(0, 100); 		auto radius = this->sphere_list.size() < 110 ? ofRandom(10, 50) : ofRandom(2, 20); 		bool flag = true; 		for (int i = 0; i < this->sphere_list.size(); i++) { 			if (glm::distance(tmp_location, get<1>(this->sphere_list[i])) < get<2>(this->sphere_list[i]) + radius) { 				flag = false; 				break; 			} 		} 		if (flag) { 			ofColor color; 			color.setHsb(ofRandom(255), 200, 255); 			auto size = (radius * 2) / sqrt(3); 			this->sphere_list.push_back(make_tuple(color, tmp_location, size)); 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.333333333333333); 	for (int i = 0; i < this->sphere_list.size(); i++) { 		auto location = get<1>(this->sphere_list[i]); 		auto size = get<2>(this->sphere_list[i]); 		ofPushMatrix(); 		ofTranslate(location); 		ofRotateZ(ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.003), 0, 1, -360, 360)); 		ofRotateY(ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.003), 0, 1, -360, 360)); 		ofRotateX(ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.003), 0, 1, -360, 360)); 		ofRotateZ(ofRandom(360)); 		ofRotateY(ofRandom(360)); 		ofRotateX(ofRandom(360)); 		this->draw_arrow(glm::vec2(), glm::vec2(1, 1), size); 		ofPopMatrix(); 	} 	this->cam.end(); } //-------------------------------------------------------------- void ofApp::draw_arrow(glm::vec2 location, glm::vec2 next_location, float size) { 	auto angle = std::atan2(next_location.y - location.y, next_location.x - location.x); 	ofSetColor(0); 	ofFill(); 	ofBeginShape(); 	ofVertex(glm::vec2(size * 0.8 * cos(angle), size * 0.8 * sin(angle)) + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) + location); 	ofEndShape(true); 	ofBeginShape(); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 + location); 	ofEndShape(true); 	ofSetColor(255); 	ofNoFill(); 	ofBeginShape(); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) + location); 	ofVertex(glm::vec2(size * 0.8 * cos(angle), size * 0.8 * sin(angle)) + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 + location); 	ofEndShape(); 	ofBeginShape(); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 + location); 	ofEndShape(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |