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輪を重ね合わせる。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void setRingToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, glm::vec3 rotation, float radius, float height, ofColor face_color, ofColor frame_color); 	ofEasyCam cam; 	ofMesh face, frame; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofEnableDepthTest(); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	this->frame.clear(); 	ofColor color; 	for (float radius = 200; radius <= 400; radius += 2) { 		auto rotation = glm::vec3(ofRandom(360), ofRandom(360), ofRandom(360)); 		rotation.x += ofRandom(0.2, 2) * ofGetFrameNum(); 		rotation.y += ofRandom(0.2, 2) * ofGetFrameNum(); 		rotation.z += ofRandom(0.2, 2) * ofGetFrameNum(); 		color.setHsb((int)(radius + ofGetFrameNum() * 3) % 255, 230, 255); 		this->setRingToMesh(this->face, this->frame, glm::vec3(), rotation, radius, radius * 0.1, ofColor(0), color); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	//ofRotateY(ofGetFrameNum() * 1.33333333333); 	this->face.draw(); 	this->frame.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- void ofApp::setRingToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, glm::vec3 rotation, float radius, float height, ofColor face_color, ofColor frame_color) { 	int index = face_target.getNumVertices(); 	for (int deg = 0; deg < 360; deg += 2) { 		vector<glm::vec3> vertices; 		vertices.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), height * -0.5)); 		vertices.push_back(glm::vec3(radius * cos((deg + 10) * DEG_TO_RAD), radius * sin((deg + 10) * DEG_TO_RAD), height * -0.5)); 		vertices.push_back(glm::vec3(radius * cos((deg + 10) * DEG_TO_RAD), radius * sin((deg + 10) * DEG_TO_RAD), height * 0.5)); 		vertices.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), height * 0.5)); 		for (auto& vertex : vertices) { 			auto rotation_x = glm::rotate(glm::mat4(), rotation.x * (float)DEG_TO_RAD, glm::vec3(1, 0, 0)); 			auto rotation_y = glm::rotate(glm::mat4(), rotation.y * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); 			auto rotation_z = glm::rotate(glm::mat4(), rotation.z * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); 			vertex = glm::vec4(vertex, 0) * rotation_y * rotation_x + glm::vec4(location, 0); 		} 		auto face_index = face_target.getNumVertices(); 		face_target.addVertices(vertices); 		face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 2); 		face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 3); 		auto frame_index = frame_target.getNumVertices(); 		frame_target.addVertices(vertices); 		frame_target.addIndex(frame_index + 0); frame_target.addIndex(frame_index + 1); 		frame_target.addIndex(frame_index + 2); frame_target.addIndex(frame_index + 3); 		for (int i = 0; i < vertices.size(); i++) { 			face_target.addColor(face_color); 			frame_target.addColor(frame_color); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |