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カラフルなノイズ。
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						#include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofMesh mesh; 	ofTrueTypeFont font; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(255); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->mesh.clear(); 	int span = 1; 	ofColor color; 	int len = 580; 	for (int x = len * -0.5; x < len * 0.5; x += span) { 		for (int y = len * -0.5; y < len * 0.5; y += span) { 			int noise_value = ofMap(ofNoise(x * 0.005, y * 0.005 + ofGetFrameNum() * 0.01, ofGetFrameNum() * 0.01), 0, 1, 0, 10); 			if (noise_value % 2 == 0) { 				continue; 			} 			this->mesh.addVertex(glm::vec3(x, y, 0)); 			this->mesh.addVertex(glm::vec3(x + span, y, 0)); 			this->mesh.addVertex(glm::vec3(x + span, y + span, 0)); 			this->mesh.addVertex(glm::vec3(x, y + span, 0)); 			this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 4); this->mesh.addIndex(this->mesh.getNumVertices() - 3); 			this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 2); this->mesh.addIndex(this->mesh.getNumVertices() - 3); 			color.setHsb(ofMap(noise_value, 0, 10, 0, 255), 130, 255); 			for (int i = 0; i < 4; i++) { 				this->mesh.addColor(color); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	this->mesh.draw(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |