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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh base_mesh, draw_mesh; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofSetLineWidth(0.5); 	ofEnableDepthTest(); 	auto ico_sphere = ofIcoSpherePrimitive(250, 4); 	this->base_mesh = ico_sphere.getMesh(); 	this->draw_mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->draw_mesh.clear(); 	auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 	for (int k = 0; k < 1; k++) { 		for (auto v : this->base_mesh.getVertices()) { 			for (int i = 0; i < 16; i++) { 				auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.0025, noise_seed.x + ofGetFrameNum() * 0.015)), 0, 1, -15, 15) * (float)DEG_TO_RAD, glm::vec3(1, 0, 0)); 				auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.0025, noise_seed.y + ofGetFrameNum() * 0.015)), 0, 1, -15, 15) * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); 				auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.0025, noise_seed.z + ofGetFrameNum() * 0.015)), 0, 1, -15, 15) * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); 				v = glm::vec4(v, 0) * rotation_z * rotation_y * rotation_x; 				this->draw_mesh.addVertex(v); 				this->draw_mesh.addColor(ofColor(255)); 				if (i > 0) { 					this->draw_mesh.addIndex(this->draw_mesh.getNumVertices() - 1); 					this->draw_mesh.addIndex(this->draw_mesh.getNumVertices() - 2); 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 1.6666666666666666); 	this->draw_mesh.draw(); 	ofSetColor(0); 	ofDrawSphere(245); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |