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#include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh mesh; ofTrueTypeFont font; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(255); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->mesh.clear(); int span = 1; ofColor color; int len = 150; float angle; glm::highp_mat4 rotation; for (int i = 0; i <= 6; i++) { for (int x = len * -0.5; x < len * 0.5; x += span) { for (int y = len * -0.5; y < len * 0.5; y += span) { if (i <= 4) { angle = PI * 0.5 * i; rotation = glm::rotate(glm::mat4(), angle, glm::vec3(0, 1, 0)); } if (i == 5) { angle = PI * 0.5; rotation = glm::rotate(glm::mat4(), angle, glm::vec3(1, 0, 0)); } if (i == 6) { angle = PI * 0.5 * 3; rotation = glm::rotate(glm::mat4(), angle, glm::vec3(1, 0, 0)); } glm::vec3 noise_location = glm::vec4(x, y, len * 0.5, 0) * rotation; int noise_value = ofMap(ofNoise(noise_location.x * 0.025, noise_location.y * 0.025, noise_location.z * 0.025, ofGetFrameNum() * 0.03), 0, 1, 0, 10); if (noise_value % 2 == 0) { continue; } vector<glm::vec3> vertices; vertices.push_back(glm::vec4(x, y, len * 0.5, 0) * rotation); vertices.push_back(glm::vec4(x + span, y, len * 0.5, 0) * rotation); vertices.push_back(glm::vec4(x + span, y + span, len * 0.5, 0) * rotation); vertices.push_back(glm::vec4(x, y + span, len * 0.5, 0) * rotation); this->mesh.addVertices(vertices); this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 4); this->mesh.addIndex(this->mesh.getNumVertices() - 3); this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 2); this->mesh.addIndex(this->mesh.getNumVertices() - 3); } } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum()); ofRotateX(ofGetFrameNum() * 1.5); ofSetColor(0); this->mesh.draw(); ofSetColor(255); ofDrawBox(120); this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |