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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openframeworks"); ofBackground(255); ofSetLineWidth(2); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 0.66666666); int size = 10; for (int x = -150; x <= 150; x += size) { for (int y = -400; y <= 400; y += size) { for (int z = -150; z <= 150; z += size) { auto noise_value = ofNoise(x * 0.003, y * 0.003 + ofGetFrameNum() * 0.03, z * 0.003); if (0.47 <= noise_value && noise_value <= 0.53) { ofSetColor(255); ofFill(); ofDrawBox(glm::vec3(x, y, z), size * 0.95); ofSetColor(0); ofNoFill(); ofDrawBox(glm::vec3(x, y, z), size * 0.95); } } } } ofDrawBox(300 + size, 800 + size, 300 + size); this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |