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矢印の中の矢印。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_arrow(glm::vec2 location, glm::vec2 next_location, float size, ofColor color); 	vector<glm::vec3> location_list; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0);	 } //-------------------------------------------------------------- void ofApp::update() { 	this->location_list.clear(); 	ofFbo fbo; 	ofPixels pixels; 	fbo.allocate(ofGetWidth(), ofGetHeight()); 	fbo.begin(); 	ofClear(0); 	ofTranslate(ofGetWindowWidth() * 0.5, ofGetWindowHeight() * 0.5); 	ofRotate(ofGetFrameNum() * 0.66666666666666666); 	this->draw_arrow(glm::vec2(0, 0), glm::vec2(0, -1), 330, ofColor(255)); 	fbo.end(); 	fbo.readToPixels(pixels); 	ofColor pix_color; 	int span = 16; 	for (float x = 0 + span * 0.5; x < ofGetWidth(); x += span) { 		for (float y = 0 + span * 0.5; y <= ofGetHeight(); y += span) { 			pix_color = pixels.getColor(x, y); 			if (pix_color != ofColor(0, 0)) { 				this->location_list.push_back(glm::vec3(x - ofGetWidth() * 0.5, y - ofGetHeight() * 0.5, 0)); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	for (auto& location : this->location_list){ 		auto deg = ofMap(ofNoise(glm::vec4(location * 0.0025, ofGetFrameNum() * 0.01)), 0, 1, -360, 360); 		auto target = glm::vec3(cos(deg *DEG_TO_RAD), sin(deg * DEG_TO_RAD), 0); 		this->draw_arrow(location, location + target, 10, ofColor(255)); 	} } //-------------------------------------------------------------- void ofApp::draw_arrow(glm::vec2 location, glm::vec2 next_location, float size, ofColor color) { 	auto angle = std::atan2(next_location.y - location.y, next_location.x - location.x); 	ofFill(); 	ofBeginShape(); 	ofVertex(location + glm::vec2(size * cos(angle), size * sin(angle))); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5))); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5))); 	ofEndShape(); 	ofBeginShape(); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25); 	ofEndShape(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |