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文字の球体。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofTrueTypeFont font; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofSetLineWidth(3); 	ofEnableDepthTest(); 	this->font.loadFont("fonts/msgothic.ttc", 50, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.7); 	ofRotateX(ofGetFrameNum() * 1.2); 	ofColor color; 	string word = "JunKiyoshi"; 	for (int i = 0; i < 300; i++) { 		ofRotateZ(ofRandom(360)); 		ofRotateY(ofRandom(360)); 		ofRotateX(ofRandom(360)); 		auto noise_value = ofNoise(ofRandom(1000), ofGetFrameNum() * 0.05); 		auto len = noise_value < 0.5 ? 0 : ofMap(noise_value, 0.5, 1, 0, 150); 		int sample_count = 60; 		auto hue = ofRandom(255); 		ofPath chara_path = this->font.getCharacterAsPoints(word[(int)ofRandom(word.size())], true, false); 		vector<ofPolyline> outline = chara_path.getOutline(); 		for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 			outline[outline_index] = outline[outline_index].getResampledByCount(sample_count); 			vector<glm::vec3> vertices = outline[outline_index].getVertices(); 			vector<glm::vec3> mesh_vertices; 			vector<glm::vec3> base_location_list; 			for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { 				auto base_location = glm::vec3(0, 0, -150); 				auto location = vertices[vertices_index] - glm::vec3(25, -25, 0); 				mesh_vertices.push_back(location); 				base_location_list.push_back(base_location); 			} 			ofMesh face, line; 			line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 			for (int k = 0; k < mesh_vertices.size(); k++) { 				face.addVertex(base_location_list[k] + mesh_vertices[k] + glm::vec3(0, 0, 0)); 				face.addVertex(base_location_list[k] + mesh_vertices[k] + glm::vec3(0, 0, -len)); 				line.addVertex(base_location_list[k] + mesh_vertices[k] + glm::vec3(0, 0, 0)); 				line.addVertex(base_location_list[k] + mesh_vertices[k] + glm::vec3(0, 0, -len)); 				if (k > 0) { 					face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 2); face.addIndex(face.getNumVertices() - 4); 					face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 3); face.addIndex(face.getNumVertices() - 4); 					line.addIndex(line.getNumVertices() - 1); line.addIndex(line.getNumVertices() - 3); 					line.addIndex(line.getNumVertices() - 2); line.addIndex(line.getNumVertices() - 4); 				} 			} 			face.addIndex(face.getNumVertices() - 1); face.addIndex(0); face.addIndex(1); 			face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 2); face.addIndex(2); 			line.addIndex(line.getNumVertices() - 1); line.addIndex(1); 			line.addIndex(line.getNumVertices() - 2); line.addIndex(0); 			color.setHsb(hue, 150, 230); 			ofSetColor(color); 			face.draw(); 			color.setHsb(hue, 255, 255); 			ofSetColor(ofColor(255)); 			line.drawWireframe(); 		} 	} 	ofSetColor(0); 	ofDrawSphere(145); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |