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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	vector<glm::vec2> location_list; 	vector<float> radius_list; 	vector<float> speed_list; 	vector<float> max_radius_list; 	vector<ofColor> color_list; 	ofMesh line; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	for (int i = this->location_list.size() - 1; i >= 0; i--) { 		this->radius_list[i] += this->speed_list[i]; 		if (this->radius_list[i] > this->max_radius_list[i]) { 			this->location_list.erase(this->location_list.begin() + i); 			this->radius_list.erase(this->radius_list.begin() + i); 			this->speed_list.erase(this->speed_list.begin() + i); 			this->max_radius_list.erase(this->max_radius_list.begin() + i); 			this->color_list.erase(this->color_list.begin() + i); 		} 	} 	ofColor color; 	for(int i = 0; i < 2; i++) { 		int random_deg = (ofGetFrameNum() * 3) % 360 + ofRandom(-10, 10); 		int random_radius = 250 + ofRandom(-60, 60); 		auto location = glm::vec2(random_radius * cos(random_deg * DEG_TO_RAD), random_radius * sin(random_deg * DEG_TO_RAD)); 		this->location_list.push_back(location); 		this->radius_list.push_back(1); 		this->speed_list.push_back(ofRandom(0.2, 0.5)); 		this->max_radius_list.push_back(ofRandom(15, 30)); 		color.setHsb(ofMap(location.x, -310, 310, 0, 255), 255, 255); 		this->color_list.push_back(color); 	} 	this->line.clear(); 	for (int i = 0; i < this->location_list.size(); i++) { 		this->line.addVertex(glm::vec3(this->location_list[i], 0)); 		auto alpha = this->radius_list[i] < this->max_radius_list[i] * 0.5 ? 255 : ofMap(this->radius_list[i], this->max_radius_list[i] * 0.5, this->max_radius_list[i], 255, 0); 		this->line.addColor(ofColor(this->color_list[i], alpha)); 		this->color_list[i] = ofColor(this->color_list[i], alpha); 	} 	for (int i = 0; i < this->line.getNumVertices(); i++) { 		for (int k = i + 1; k < this->line.getNumVertices(); k++) { 			if (this->radius_list[i] > 2 && this->radius_list[k] > 2) { 				auto distance = glm::distance(this->line.getVertex(i), this->line.getVertex(k)); 				if (distance < 40) { 					this->line.addIndex(i); 					this->line.addIndex(k); 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	this->line.drawWireframe(); 	for (int i = 0; i < this->location_list.size(); i++) { 		ofSetColor(this->color_list[i]); 		ofNoFill(); 		ofDrawCircle(this->location_list[i], this->radius_list[i]); 		ofFill(); 		ofDrawCircle(this->location_list[i], 2); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |