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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec3 make_point(float R, float r, float u, float v); 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	ofSetLineWidth(3); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 2); 	int v_span = 8; 	int u_span = 90; 	int R = 200; 	ofMesh face, line; 	line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 	for (int v = 0; v <= 360; v += v_span) { 		int u_start = ofMap(ofNoise(cos(v * DEG_TO_RAD) * 0.25, sin(v * DEG_TO_RAD) * 0.25, ofGetFrameNum() * 0.015), 0, 1, -360, 360); 		int next_u = u_start + u_span; 		int r = ofMap(ofNoise(glm::vec4(this->make_point(R, 30, u_start, v) * 0.01, ofGetFrameNum() * 0.025)), 0, 1, 0, 150); 		for (int u = u_start; u < u_start + 360; u += u_span) { 			face.addVertex(this->make_point(R, r, u, v)); 			face.addVertex(this->make_point(R, r, u + u_span, v)); 			face.addVertex(this->make_point(R, r, next_u + u_span, v + v_span * 0.8)); 			face.addVertex(this->make_point(R, r, next_u, v + v_span * 0.8)); 			line.addVertex(this->make_point(R, r, u, v)); 			line.addVertex(this->make_point(R, r, u + u_span, v)); 			line.addVertex(this->make_point(R, r, next_u + u_span, v + v_span * 0.8)); 			line.addVertex(this->make_point(R, r, next_u, v + v_span * 0.8)); 			ofColor face_color = ofColor(0); 			ofColor line_color = ofColor(255); 			face.addColor(face_color); 			face.addColor(face_color); 			face.addColor(face_color); 			face.addColor(face_color); 			line.addColor(line_color); 			line.addColor(line_color); 			line.addColor(line_color); 			line.addColor(line_color); 			face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 2); face.addIndex(face.getNumVertices() - 3); 			face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 3); face.addIndex(face.getNumVertices() - 4); 			line.addIndex(line.getNumVertices() - 1); line.addIndex(line.getNumVertices() - 2); 			line.addIndex(line.getNumVertices() - 3); line.addIndex(line.getNumVertices() - 4); 			line.addIndex(line.getNumVertices() - 1); line.addIndex(line.getNumVertices() - 3); 			next_u += u_span; 		} 	} 	face.drawFaces(); 	line.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { 	// 数学デッサン教室 描いて楽しむ数学たち P.31 	u *= DEG_TO_RAD; 	v *= DEG_TO_RAD; 	auto x = (R + r * cos(u)) * cos(v); 	auto y = (R + r * cos(u)) * sin(v); 	auto z = r * sin(u); 	return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |