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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<vector<glm::vec2>> log_list; 	vector<glm::vec2> velocity_list; 	vector<ofColor> color_list; 	vector<ofMesh> mesh_list; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	ofSetLineWidth(3); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh_list.clear(); 	int radius = 100; 	ofColor color; 	while (this->log_list.size() < 1000) { 		int deg_base = ofRandom(360); 		int deg = deg_base / 1 * 1; 		vector<glm::vec2> log; 		auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 		log.push_back(location); 		auto next = glm::vec2((radius - 10) * cos(deg * DEG_TO_RAD), (radius - 10) * sin(deg * DEG_TO_RAD)); 		auto distance = location - next; 		distance *= 1; 		auto future = location + distance * 30; 		auto random_deg = ofRandom(360); 		future += glm::vec2(120 * cos(random_deg * DEG_TO_RAD), 120 * sin(random_deg * DEG_TO_RAD)); 		auto future_distance = future - location; 		this->log_list.push_back(log); 		this->velocity_list.push_back(glm::normalize(future_distance) * glm::length(distance) * ofRandom(0, 0.8)); 		auto hue = (int)(ofMap(deg_base, 0, 360, 0, 255) + ofRandom(120)) % 255; 		color.setHsb(hue, 255, 255); 		this->color_list.push_back(color); 	} 	for (int i = this->log_list.size() - 1; i > -1; i--) { 		auto location = this->log_list[i][this->log_list[i].size() - 1]; 		auto deg = atan2(this->velocity_list[i].y, this->velocity_list[i].x) * RAD_TO_DEG; 		deg += ofMap(ofNoise(glm::vec3(location * 0.005, ofGetFrameNum() * 0.01)), 0, 1, -30, 30); 		auto len = glm::length(this->velocity_list[i]); 		location += glm::vec2(len * cos(deg * DEG_TO_RAD), len * sin(deg * DEG_TO_RAD)); 		if (glm::distance(glm::vec2(), this->log_list[i][this->log_list[i].size() - 1]) > 500) { 			this->log_list.erase(this->log_list.begin() + i); 			this->velocity_list.erase(this->velocity_list.begin() + i); 			this->color_list.erase(this->color_list.begin() + i); 			continue; 		} 		this->log_list[i].push_back(location); 		this->velocity_list[i] *= 1.0; 	} 	for (int i = 0; i < this->log_list.size(); i++) { 		ofMesh mesh; 		mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 		auto len = glm::length(this->log_list[i][this->log_list[i].size() - 1]); 		auto alpha = len < 100 ? 128 : ofMap(len, 100, 600, 128, 0); 		for (int k = 0; k < this->log_list[i].size(); k++) { 			mesh.addVertex(glm::vec3(this->log_list[i][k], 0)); 			mesh.addColor(ofColor(this->color_list[i], alpha)); 			if (k > 0) { 				mesh.addIndex(mesh.getNumVertices() - 1); 				mesh.addIndex(mesh.getNumVertices() - 2); 			} 		} 		this->mesh_list.push_back(mesh); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (auto& mesh : this->mesh_list) { 		mesh.drawWireframe(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |