[ Video ]
[ About ]
切り替え。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; glm::vec2 make_point(int len, int param); int span; vector<glm::vec2> location_list; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofSetLineWidth(6); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); this->span = 30; for (auto x = this->span * 1.5; x <= ofGetWidth() - this->span * 1.5; x += this->span) { for (int y = this->span * 1.5; y <= ofGetHeight() - this->span * 1.5; y += this->span) { this->location_list.push_back(glm::vec2(x, y)); } } } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofColor color; for (int i = 0; i < this->location_list.size(); i++) { ofPushMatrix(); ofTranslate(this->location_list[i]); auto noise_value = ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0035); auto start_param = noise_value < 0.5 ? (noise_value < 0.45 ? 0 : ofMap(noise_value, 0.45, 0.5, 0, 25)) : 25; auto start = this->make_point(this->span, start_param); auto end = this->make_point(this->span, start_param + 50); color.setHsb(ofRandom(255), 180, 255); ofSetColor(color); ofDrawLine(start, end); ofDrawCircle(start, 7); ofDrawCircle(end, 7); ofPopMatrix(); } } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { param = param % 100; if (param < 25) { return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); } else if (param < 50) { return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); } else if (param < 75) { return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); } else { return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |