[ Video ]
[ About ]
多層。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh face, line; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofEnableDepthTest(); this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); auto seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); this->face.clear(); this->line.clear(); float threshold_1 = 0.47; float threshold_2 = 0.53; float deg_span = 0.3; float z_span = 1; float noise_span = 0.005; float noise_seed = ofRandom(1000); ofColor face_color(255); ofColor line_color(0); for (float radius = 320; radius <= 340; radius += 2) { noise_seed += 0.05; for (float deg = 0; deg < 360; deg += deg_span) { for (float z = -300; z < 4000; z += z_span) { auto noise_value = ofNoise(glm::vec4(radius * cos(deg * DEG_TO_RAD) * noise_span, radius * sin(deg * DEG_TO_RAD) * noise_span, z * noise_span, noise_seed - ofGetFrameNum() * 0.05)); if (noise_value <= threshold_1 || noise_value >= threshold_2) { continue; } auto noise_1 = ofNoise(glm::vec4(radius * cos((deg - deg_span) * DEG_TO_RAD) * noise_span, radius * sin((deg - deg_span) * DEG_TO_RAD) * noise_span, z * noise_span, noise_seed - ofGetFrameNum() * 0.05)); auto noise_2 = ofNoise(glm::vec4(radius * cos(deg * DEG_TO_RAD) * noise_span, radius * sin(deg * DEG_TO_RAD) * noise_span, (z + z_span) * noise_span, noise_seed - ofGetFrameNum() * 0.05)); auto noise_3 = ofNoise(glm::vec4(radius * cos(deg * DEG_TO_RAD) * noise_span, radius * sin(deg * DEG_TO_RAD) * noise_span, (z - z_span) * noise_span, noise_seed - ofGetFrameNum() * 0.05)); auto noise_4 = ofNoise(glm::vec4(radius * cos((deg + deg_span) * DEG_TO_RAD) * noise_span, radius * sin((deg + deg_span) * DEG_TO_RAD) * noise_span, z * noise_span, noise_seed - ofGetFrameNum() * 0.05)); auto index = this->face.getNumVertices(); vector<glm::vec3> vertices; vertices.push_back(glm::vec3(radius * cos((deg - deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg - deg_span * 0.5) * DEG_TO_RAD), z - z_span * 0.5)); vertices.push_back(glm::vec3(radius * cos((deg + deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg + deg_span * 0.5) * DEG_TO_RAD), z - z_span * 0.5)); vertices.push_back(glm::vec3(radius * cos((deg - deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg - deg_span * 0.5) * DEG_TO_RAD), z + z_span * 0.5)); vertices.push_back(glm::vec3(radius * cos((deg + deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg + deg_span * 0.5) * DEG_TO_RAD), z + z_span * 0.5)); this->face.addVertices(vertices); this->face.addIndex(index + 0); this->face.addIndex(index + 1); this->face.addIndex(index + 3); this->face.addIndex(index + 0); this->face.addIndex(index + 2); this->face.addIndex(index + 3); if (noise_1 <= threshold_1 || noise_1 >= threshold_2) { this->line.addVertex(vertices[0]); this->line.addVertex(vertices[2]); this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 2); } if (noise_2 <= threshold_1 || noise_2 >= threshold_2) { this->line.addVertex(vertices[2]); this->line.addVertex(vertices[3]); this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 2); } if (noise_3 <= threshold_1 || noise_3 >= threshold_2) { this->line.addVertex(vertices[0]); this->line.addVertex(vertices[1]); this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 2); } if (noise_4 <= threshold_1 || noise_4 >= threshold_2) { this->line.addVertex(vertices[1]); this->line.addVertex(vertices[3]); this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 2); } } } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(180); ofSetColor(0); this->line.draw(); ofSetColor(255); this->face.draw(); /* ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() + 1; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/img_" + os.str() + ".jpg"); if (ofGetFrameNum() + 1 >= 24 * 20) { std::exit(1); } */ // > ffmpeg -i img_%04d.jpg -r 24 out.mp4 this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |