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球体たち。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(5); 	ofEnableDepthTest(); 	ofSetCircleResolution(60); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 2); 	ofNoFill(); 	ofSetColor(0); 	ofDrawCircle(glm::vec2(), 250); 	ofRotateX(25); 	auto radius = 200; 	for (int i = 0; i < 64; i++) { 		ofRotateZ(ofRandom(360)); 		ofRotateY(ofRandom(360)); 		ofRotateX(ofRandom(360)); 		auto deg_start = ofRandom(360) + ofGetFrameNum() * 5; 		for (int deg = deg_start; deg < deg_start + 30; deg++) { 			ofFill(); 			ofSetColor(39, ofMap(deg, deg_start, deg_start + 30, 0, 255)); 			ofDrawSphere(radius * cos(deg * DEG_TO_RAD), 0, radius * sin(deg * DEG_TO_RAD), 5); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |