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						#include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(255); 	ofSetColor(0, 255, 128, 32); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_SUBTRACT); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	float size = 1; 	for (float x = 80; x <= ofGetWidth() - 80; x += size) { 		for (float y = 80; y <= ofGetHeight() - 80; y += size) { 			if (glm::distance(glm::vec2(x, y), ofGetWindowSize() * 0.5) < 300) { 				float deg = ofMap(ofNoise(x * 0.005, y * 0.005, ofGetFrameNum() * 0.01), 0, 1, -1800, 1800); 				this->mesh.addVertex(glm::vec3(x + size * 3 * cos(deg * DEG_TO_RAD), y + size * 3 * sin(deg * DEG_TO_RAD), ofMap(abs(deg), 0, 360, 0, 150))); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofTranslate(ofGetWindowSize() * -0.5); 	this->mesh.drawVertices(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |