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Rotating tiles.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(0); 	ofEnableDepthTest(); 	ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	for (int x = -300; x <= 300; x += 20) { 		for (int y = -300; y <= 300; y += 20) { 			ofPushMatrix(); 			ofTranslate(x, y); 			auto deg_x = ofMap(ofNoise(x * 0.003, ofGetFrameNum() * 0.01), 0, 1, -220, 220); 			auto deg_y = ofMap(ofNoise(y * 0.003, ofGetFrameNum() * 0.01), 0, 1, -220, 220); 			ofRotateY(deg_y); 			ofRotateX(deg_x); 			ofNoFill(); 			ofDrawRectangle(0, 0, 20, 20); 			ofFill(); 			ofDrawRectangle(0, 0, 13, 13); 			ofPopMatrix(); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |