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円の群れ。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	ofColor color, line_color; 	for (int i = 0; i < 1200; i++) { 		auto x = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0025), 0, 1, -320, 320); 		auto y = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0025), 0, 1, -320, 320); 		auto size = ofRandom(5, 20); 		auto hue = ofRandom(180, 230); 		color.setHsb(hue, 255,  ofMap(i, 0, 1200, 0, 255)); 		line_color.setHsb(hue, ofMap(i, 0, 1200, 255, 0), 255); 		ofFill(); 		ofSetColor(color); 		ofDrawCircle(glm::vec2(x, y), size); 		ofNoFill(); 		ofSetColor(line_color); 		ofDrawCircle(glm::vec2(x, y), size); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |