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						#include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<glm::vec3> location_list; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetLineWidth(0.8); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->location_list.clear(); 	ofColor color; 	auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); 	for (int i = 0; i < 3; i++) { 		for (int x = -600; x <= 600; x += 4) { 			auto base_y = ofMap(ofNoise(noise_seed.x, x * 0.001 + (ofGetFrameNum() + i * 10000) * 0.002), 0, 1, -400, 400); 			auto base_z = ofMap(ofNoise(noise_seed.y, x * 0.001 + (ofGetFrameNum() + i * 10000) * 0.002), 0, 1, -200, 200); 			auto y = base_y + ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -50, 50); 			auto z = base_z + ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -50, 50); 			this->location_list.push_back(glm::vec3(x, y, z)); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (auto& location : this->location_list) { 		ofPushMatrix(); 		ofTranslate(location); 		ofRotateZ(ofRandom(360)); 		ofRotateY(ofRandom(360)); 		ofRotateZ(ofRandom(360)); 		ofSetColor(0); 		ofFill(); 		ofDrawBox(15); 		ofSetColor(255); 		ofNoFill(); 		ofDrawBox(15); 		ofPopMatrix(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |