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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofSetLineWidth(1); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	ofSetColor(16, 16, 16); 	for (int x = -100; x <= 100; x += 5) { 		for (int y = -100; y <= 100; y += 5) { 			vector<glm::vec2> vertices; 			vertices.push_back(glm::vec2(x, y)); 			for (int i = 0; i < 120; i++) { 				auto deg = ofMap(ofNoise(vertices.back().x * 0.0008, vertices.back().y * 0.0008 + ofGetFrameNum() * 0.01), 0, 1, -360, 360); 				auto vertex = vertices.back() + glm::vec2(2 * cos(deg * DEG_TO_RAD), 2 * sin(deg * DEG_TO_RAD)); 				vertices.push_back(vertex); 			} 			ofNoFill(); 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |