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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetColor(255); 	ofSetLineWidth(1.5); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(120); 	ofTranslate(0, 0, -70); 	ofRotateZ(ofGetFrameNum()); 	auto radius = 250; 	int deg_span = 3; 	auto target_deg = ofGetFrameNum() % 360; 	for (int deg = 0; deg < 360; deg += deg_span) { 		auto location = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0); 		auto len = ofMap(ofNoise(glm::vec4(location * 0.005, ofGetFrameNum() * 0.05)), 0, 1, -200, 200); 		auto location_1 = glm::vec3((radius + len * 0.65) * cos(deg * DEG_TO_RAD), (radius + len * 0.65) * sin(deg * DEG_TO_RAD), 0); 		auto location_2 = glm::vec3((radius - len * 0.65) * cos(deg * DEG_TO_RAD), (radius - len * 0.65) * sin(deg * DEG_TO_RAD), 0); 		ofDrawLine(location_1, location_2); 		ofDrawSphere(location_1, 3); 		ofDrawBox(location_2, 4); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |