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ピンクトンネル。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; void setRingToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float radius, float width, float height, int deg_start, int deg_end); ofEasyCam cam; ofMesh face, frame; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofEnableDepthTest(); this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->face.clear(); this->frame.clear(); auto radius = 300; auto noise_step = 0.05; for (int z = -900; z <= 900; z += 10) { int deg_start = 0; int deg_end = 0; int tmp_deg = 0; for (int deg = 0; deg < 360 + tmp_deg; deg += 1) { auto noise_value = ofNoise(glm::vec4(radius * cos(deg * DEG_TO_RAD) * noise_step, radius * sin(deg * DEG_TO_RAD) * noise_step, z * noise_step, ofGetFrameNum() * 0.01)); if (noise_value < 0.45) { deg_end = deg; if (deg == 0) { while (true) { tmp_deg -= 1; auto tmp_noise_value = ofNoise(glm::vec4(radius * cos(tmp_deg * DEG_TO_RAD) * noise_step, radius * sin(tmp_deg * DEG_TO_RAD) * noise_step, z * noise_step, ofGetFrameNum() * 0.01)); if (tmp_noise_value > 0.45 || tmp_deg <= -360) { break; } deg_start = tmp_deg; } } } else { if (deg_start < deg_end) { this->setRingToMesh(this->face, this->frame, glm::vec3(0, 0, z + 8), radius, 5, 9, deg_start, deg_end); } deg_start = deg; deg_end = deg; } } if (deg_start != deg_end) { this->setRingToMesh(this->face, this->frame, glm::vec3(0, 0, z + 8), radius, 5, 9, deg_start, deg_end); } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(0); ofSetColor(39); this->face.draw(); ofSetColor(239, 39, 139); this->frame.drawWireframe(); this->cam.end(); /* int start = 220; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- void ofApp::setRingToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float radius, float width, float height, int deg_start, int deg_end) { if (deg_start == deg_end) { return; } int index = face_target.getNumVertices(); for (int deg = deg_start; deg <= deg_end; deg += 1) { auto face_index = face_target.getNumVertices(); vector<glm::vec3> vertices; vertices.push_back(glm::vec3((radius + width * 0.5) * cos(deg * DEG_TO_RAD), (radius + width * 0.5) * sin(deg * DEG_TO_RAD), height * -0.5)); vertices.push_back(glm::vec3((radius + width * 0.5) * cos((deg + 1) * DEG_TO_RAD), (radius + width * 0.5) * sin((deg + 1) * DEG_TO_RAD), height * -0.5)); vertices.push_back(glm::vec3((radius + width * 0.5) * cos((deg + 1) * DEG_TO_RAD), (radius + width * 0.5) * sin((deg + 1) * DEG_TO_RAD), height * 0.5)); vertices.push_back(glm::vec3((radius + width * 0.5) * cos(deg * DEG_TO_RAD), (radius + width * 0.5) * sin(deg * DEG_TO_RAD), height * 0.5)); vertices.push_back(glm::vec3((radius - width * 0.5) * cos(deg * DEG_TO_RAD), (radius - width * 0.5) * sin(deg * DEG_TO_RAD), height * -0.5)); vertices.push_back(glm::vec3((radius - width * 0.5) * cos((deg + 1) * DEG_TO_RAD), (radius - width * 0.5) * sin((deg + 1) * DEG_TO_RAD), height * -0.5)); vertices.push_back(glm::vec3((radius - width * 0.5) * cos((deg + 1) * DEG_TO_RAD), (radius - width * 0.5) * sin((deg + 1) * DEG_TO_RAD), height * 0.5)); vertices.push_back(glm::vec3((radius - width * 0.5) * cos(deg * DEG_TO_RAD), (radius - width * 0.5) * sin(deg * DEG_TO_RAD), height * 0.5)); for (auto& vertex : vertices) { vertex += location; } face_target.addVertices(vertices); face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 3); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 5); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 7); face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 5); face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 5); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 3); face_target.addIndex(face_index + 7); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 3); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 2); auto frame_index = frame_target.getNumVertices(); frame_target.addVertices(vertices); frame_target.addIndex(frame_index + 0); frame_target.addIndex(frame_index + 1); frame_target.addIndex(frame_index + 2); frame_target.addIndex(frame_index + 3); frame_target.addIndex(frame_index + 4); frame_target.addIndex(frame_index + 5); frame_target.addIndex(frame_index + 6); frame_target.addIndex(frame_index + 7); } face_target.addIndex(index + 0); face_target.addIndex(index + 3); face_target.addIndex(index + 7); face_target.addIndex(index + 0); face_target.addIndex(index + 7); face_target.addIndex(index + 4); frame_target.addIndex(index + 0); frame_target.addIndex(index + 3); frame_target.addIndex(index + 0); frame_target.addIndex(index + 4); frame_target.addIndex(index + 7); frame_target.addIndex(index + 3); frame_target.addIndex(index + 7); frame_target.addIndex(index + 4); index = frame_target.getNumVertices() - 8; face_target.addIndex(index + 1); face_target.addIndex(index + 2); face_target.addIndex(index + 6); face_target.addIndex(index + 1); face_target.addIndex(index + 6); face_target.addIndex(index + 5); frame_target.addIndex(index + 1); frame_target.addIndex(index + 2); frame_target.addIndex(index + 1); frame_target.addIndex(index + 5); frame_target.addIndex(index + 6); frame_target.addIndex(index + 2); frame_target.addIndex(index + 6); frame_target.addIndex(index + 5); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |