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GitHub Copilotと一緒にコーディング。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; glm::vec3 getLocationOnSphere(float radius, float noise_param); ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofColor color; glm::vec3 noise_param = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); for (int i = 0; i < 100; i++) { auto location_1 = this->getLocationOnSphere(300, noise_param.x + i * 0.003); auto location_2 = this->getLocationOnSphere(300, noise_param.y + i * 0.003); color.setHsb(ofMap(i, 0, 100, 0, 255), 200, 255); ofSetColor(color); ofDrawLine(location_1, location_2); ofDrawCircle(location_1, 2.5); ofDrawCircle(location_2, 2.5); } this->cam.end(); /* int start = 30; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- glm::vec3 ofApp::getLocationOnSphere(float radius, float noise_param) { float phi = ofMap(ofNoise(noise_param, ofGetFrameNum() * 0.005), 0, 1, 0, 4 * PI); float theta = ofMap(ofNoise(noise_param, ofGetFrameNum() * 0.005), 0, 1, 0, 2 * PI); float x = radius * sin(theta) * cos(phi); float y = radius * sin(theta) * sin(phi); float z = radius * cos(theta); return glm::vec3(x, y, 0); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |