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GitHub Copilotと一緒にコーディング。
8日目。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofMesh face; float noise_scale; float noise_param; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openframeworks"); ofBackground(39); ofSetLineWidth(1.5); this->noise_param = ofRandom(1000); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->face.clear(); this->noise_param += 0.015; this->noise_scale = ofMap(ofNoise(ofRandom(39), this->noise_param), 0, 1, 0, 10); auto deg_span = 6; auto radius_span = 10; for (auto deg = 0; deg < 360; deg += 6) { for (auto radius = 60; radius <= 1024; radius += radius_span) { auto noise_location = glm::vec2(cos(deg * DEG_TO_RAD), sin(deg * DEG_TO_RAD)); auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); auto left = glm::vec2(radius * cos((deg + deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg + deg_span * 0.5) * DEG_TO_RAD)); auto right = glm::vec2(radius * cos((deg - deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg - deg_span * 0.5) * DEG_TO_RAD)); auto next_left = glm::vec2((radius + radius_span) * cos((deg + deg_span * 0.5) * DEG_TO_RAD), (radius + radius_span) * sin((deg + deg_span * 0.5) * DEG_TO_RAD)); auto next_right = glm::vec2((radius + radius_span) * cos((deg - deg_span * 0.5) * DEG_TO_RAD), (radius + radius_span) * sin((deg - deg_span * 0.5) * DEG_TO_RAD)); auto noise_value = ofNoise(glm::vec4(noise_location * this->noise_scale, radius, ofGetFrameNum() * 0.01)); auto threshold = 0.5; if (noise_value < threshold) { this->face.addVertex(glm::vec3(left, 0)); this->face.addVertex(glm::vec3(next_left, 0)); this->face.addVertex(glm::vec3(next_right, 0)); this->face.addVertex(glm::vec3(right, 0)); this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 2); this->face.addIndex(this->face.getNumVertices() - 3); this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 3); this->face.addIndex(this->face.getNumVertices() - 4); } } } } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); ofSetColor(255); this->face.draw(); /* int start = 300; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |