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GitHub Copilotと一緒にコーディング。
14日目。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openframeworks"); ofBackground(39); ofSetCircleResolution(36); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); vector<glm::vec3> location_list; for (int i = 0; i < 200; i++) { auto deg = ofRandom(255, 285); auto radius = int(ofRandom(720) + ofGetFrameNum() * ofRandom(8, 15)) % 720; auto location = glm::vec3(radius * cos(deg * DEG_TO_RAD), 250 + radius * sin(deg * DEG_TO_RAD), 0); location_list.push_back(location); } float radius_min = 8; ofColor color; for (int i = 0; i < location_list.size(); i++) { ofPushMatrix(); ofTranslate(location_list[i]); ofRotateZ(20); color.setHsb(ofRandom(255), 255, 255); ofMesh mesh; float deg_span = 10; float radius_span = 3; float radius_max = radius_min * 3.5; for (float radius = radius_min; radius <= radius_max; radius += radius_span) { for (float deg = 0; deg < 360; deg += deg_span) { vector<glm::vec3> vertices; vertices.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); vertices.push_back(glm::vec3(radius * cos((deg + deg_span) * DEG_TO_RAD), radius * sin((deg + deg_span) * DEG_TO_RAD), 0)); vertices.push_back(glm::vec3((radius + radius_span) * cos((deg + deg_span) * DEG_TO_RAD), (radius + radius_span) * sin((deg + deg_span) * DEG_TO_RAD), 0)); vertices.push_back(glm::vec3((radius + radius_span) * cos(deg * DEG_TO_RAD), (radius + radius_span) * sin(deg * DEG_TO_RAD), 0)); mesh.addVertices(vertices); for (int k = 0; k < vertices.size(); k++) { mesh.addColor(ofColor(color, ofMap(glm::length(vertices[k]), radius_min, radius_max + radius_span, 150, 0))); } mesh.addIndex(mesh.getNumVertices() - 4); mesh.addIndex(mesh.getNumVertices() - 3); mesh.addIndex(mesh.getNumVertices() - 2); mesh.addIndex(mesh.getNumVertices() - 4); mesh.addIndex(mesh.getNumVertices() - 1); mesh.addIndex(mesh.getNumVertices() - 2); } } mesh.draw(); ofPopMatrix(); } ofFill(); for (int i = 0; i < location_list.size(); i++) { ofSetColor(255); ofDrawCircle(location_list[i], radius_min); } /* int start = 300; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |