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円をつなげる。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); float radius = 100; for (int y = -230; y <= 230; y += 230) { for (int i = 0; i < 8; i++) { float left_deg_start = ofGetFrameNum() * 5 - i * 20 + y + 270; float right_deg_start = ofGetFrameNum()* 5 - i * 20 + 180 + y + 270; vector<glm::vec2> vertices; for (float deg = left_deg_start; deg < left_deg_start + 10; deg += 1) { vertices.push_back(glm::vec2(-180 + radius * cos(deg * DEG_TO_RAD), y + radius * sin(deg * DEG_TO_RAD))); } for (float deg = right_deg_start; deg < right_deg_start + 10; deg += 1) { vertices.push_back(glm::vec2(180 + radius * cos(deg * DEG_TO_RAD), y + radius * sin(deg * DEG_TO_RAD))); } ofFill(); ofSetColor(239); ofBeginShape(); ofVertices(vertices); ofEndShape(true); ofNoFill(); ofSetColor(39); ofBeginShape(); ofVertices(vertices); ofEndShape(true); } } /* int start = 250; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |