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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(39); 	ofSetLineWidth(1); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	ofColor color; 	for (int radius = 200; radius >= 50; radius -= 50) { 		for (int i = 0; i < 6; i++) { 			float left_deg_start = ofGetFrameNum() * 5 - i * 15 + ofMap(radius, 50, 200, 0, 270); 			float right_deg_start = ofGetFrameNum() * 5 - i * 15 + ofMap(radius, 50, 200, 0, 270); 			vector<glm::vec2> vertices; 			for (float deg = left_deg_start; deg < left_deg_start + 10; deg += 1) { 				vertices.push_back(glm::vec2(-180 + radius * cos(deg * DEG_TO_RAD), -180 + radius * sin(deg * DEG_TO_RAD))); 			} 			for (float deg = right_deg_start; deg > right_deg_start - 10; deg -= 1) { 				vertices.push_back(glm::vec2(180 + radius * cos(deg * DEG_TO_RAD), 180 + radius * sin(deg * DEG_TO_RAD))); 			} 			color.setHsb(ofMap(i, 0, 6, 0, 255), 200, 255); 			ofFill(); 			ofSetColor(color, 200); 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(true); 			ofNoFill(); 			ofSetColor(255); 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(true); 		} 	} 	/* 	int start = 250; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |